From: Speed D. <no...@so...> - 2012-10-06 16:04:21
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#721: Build SD with MinGW under Windows --------------------------------+------------------------------------------- Reporter: pouillot | Owner: pouillot Type: task | Status: accepted Priority: minor | Milestone: 2.1.0 Component: Build system | Version: 2.1.0-dev Keywords: mingw windows msvc | --------------------------------+------------------------------------------- Comment(by madbad): Replying to [comment:17 pouillot]: > Nothing blatant in the log file. But, would you mind attach a '''full''' one, from the 1st to the last line (the first lines are very important) ? > See attached below > Did you try looking at the actually loaded DLL at run-time (using "Depends C++", shipped with MSVC ; try with each exe or DLL in bin or lib, may be after gathering them all in one unique folder for easier analysis) ? Sometimes, the actually used ones are not what you expect ... or some run-time ones are missing ... > Can you be more explicit? I've installed Microsoft Visual C++ 2010 Express but did not find such function or exe > Did you check your PATH environment variable ? Possible DLL conflicts about this too ... > I don't see nothing strange {{{ C:\Program Files\NVIDIA Corporation\PhysX\Common; %SystemRoot%\system32; %SystemRoot%; %SystemRoot%\System32\Wbem; %SYSTEMROOT%\System32\WindowsPowerShell\v1.0\; C:\Program Files\TortoiseSVN\bin; C:\Program Files\Microsoft Windows Performance Toolkit\ }}} > Did you try building from a totally clean sandbox (I mean after removing everything in the 'build' folder), installing in a totally virgin install tree (no old remaining file) and removing your "<my docs>/speed- dreams-2.settings before starting up ? > Yes to eveything -- Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/721#comment:18> Speed Dreams <http://sourceforge.net/projects/speed-dreams> An Open Motor-sport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism as well as exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player. |