From: Speed D. <no...@so...> - 2012-10-04 19:58:33
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#710: improvements to E-track-2 -------------------------+-------------------------------------------------- Reporter: mirmic | Owner: somebody Type: enhancement | Status: new Priority: minor | Milestone: to be defined Component: Tracks | Version: 2.1.0-dev Keywords: track e-2 | -------------------------+-------------------------------------------------- Comment(by mirmic): Replying to [comment:13 area42]: > Hi Mirmic, > > great progress again! I'm very happy i'm not the only one that will car about tracks. Here some hints about texturing: > > Using _n or _nmm will disable texture filtering, this has its pros but a con is that a lot in the scene is flickering. There are some tricks about using textures without _n / _nmm and didn't get black borders: > > Filtered transparent textures without black borders: > - Open your transparent tree texture in GIMP. > - create a bottom layer and fill it with a dark green you pickup from your tree > - now set the layer transparency to just 1% > - Export it as a PNG without without _n / _nmm in the filename > - replace the old filename with the new one at the trackfile > > Smooth white lines on asphalt: > - Don't paint white lines/ dots directly on the border of the image, always have 4 pixels left to the border. So the white line can be looking smooth and filtered on both sides. > > An OpenGL texture filter option is missing in SD, so you must set it via the graphic card driver: https://sourceforge.net/apps/trac/speed- dreams/wiki/GraphicCardSettings > > Some of your textures will looking to much as a pattern (grass/ sand). Should i help you with it? > > Again, so great you go on with the track. Your help is welcome! > Hi Area42, I tried your trick but i can't using the "pylon" texture and the "bush" texture without _n. Why? Instead the trees are ok. Can you also help me with the grass/sand texture? Thanks -- Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/710#comment:15> Speed Dreams <http://sourceforge.net/projects/speed-dreams> An Open Motor-sport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism as well as exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player. |