From: Jean-Philippe <jpm...@fr...> - 2012-09-16 14:04:44
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Hi, Ocirne, all. @all : Important question at the bottom, please think it again and vote. Nice to get news :-) > I'm sorry for having disappeared so long, but - as I wrote on > PersonalPlansPost2.0 - I have been extremely busy for study and I'm afraid it's > not over yet. No problem, we know it, because you warned us. Perfect. No more (apologise) needed. Just was the rules say :-) > Today checked the email and found 800 unread messages from Speed > Dreams lists; That's a real issue for devs / contributors in your position (forced to stay totally inactive for weeks or even months) ... Any idea to make their life easier is welcome (call to all brains around ;-). > lucky enough - the first one concerned review/agreement of the dev > rules. I've found some time to enjoy reading them :-P, so here I'm officially > accepting them with two only remarks: Thanks ! > 1- I agree with defining the fields of expertise of the team members, but this > shouldn't mean to forget that everyone could try/do (at least at a basic level) > and most of all _learn_ """everything""" (I think this is important if we want > to progress, because the team is still relatively small). I agree. Was only lightly suggested in https://sourceforge.net/apps/trac/speed-dreams/wiki/RolesResponsibilities ; just added your sentence in this chapter : https://sourceforge.net/apps/trac/speed-dreams/wiki/RolesResponsibilities#Actualstructureoftheteam > 2- Considering the struggles erupted because of the lack of rules, I agree it is > vital to set them "crystal clear" and rigid (also to have clear policies about > rigidity - i.e. changing the rules themselves). > But I would like to point out the hazard of being smothered by an excess of > rules: remember that rules are inanimate things, which are created by man for > man's profit - not as an obstacle - and which are created in the present time, > so they could become inadequate in the future even if nobody makes mistakes (we > are not fortune-tellers). It's something which I have found also while studying > Wikipedia's guidelines: the "Ignore all rules" policy. Not a subversive > attitude, but an exhortation to common sense: more on > http://en.wikipedia.org/wiki/Wikipedia:IAR and > http://en.wikipedia.org/wiki/Wikipedia:IAR?. I agree. These rules are here to find a compromise between the chaos and an actually fun (for us) and productive (for our end-users) project. And among them, there's a clear rule that states that the rules can change, but not everyday : https://sourceforge.net/apps/trac/speed-dreams/wiki/ReleaseMethod#FuturechangesoftheReleaseMethod So ... IIUC ... are you suggesting that the "two-thirds majority of the dev. team has to agree" rule is too much rigid ? There was a discussion between I and Kristof (no more devs :-(, where we we hesitating between the simple "majority" (half + 1) and the 2/3 majority. And we agreed on the latter. And everyone agreed (7+1 out of 9 active members for the moment). As everything here (including the rules), let's discuss it :-) What do you think all ? Cheers, Jean-Philippe. |