From: Speed D. <no...@so...> - 2012-02-04 18:24:20
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#596: Track map not displaying properly ----------------------------------------+----------------------------------- Reporter: mahela007 | Owner: somebody Type: defect | Status: new Priority: major | Milestone: to be defined Component: Graphics | Version: 2.0.0 rc1 Keywords: map, track map, positions, | ----------------------------------------+----------------------------------- Comment(by pouillot): I also experience this issue under Linux 2.6 and Windows XP SP2 or SP3, with various nVidia cards : it appears systematically when I switch the window manager to another window while SD is loading the race screen ; when I give back the focus to the SD window, when realizing that the car engine is revving, the track map is corrupted. For me it's not something related to the video back-end, but to the actual way our graphics code generate the track map : the map is first rendered directly to the frame buffer at ssggraph module initialization time (while the loading screen is displayed and says "Loading graphics for XXX track", the rendered image is then captured and converted to a texture ... which is then simply redisplayed at each frame). -- Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/596#comment:4> Speed Dreams <http://sourceforge.net/projects/speed-dreams> An Open Motorsport Simulator forked from Torcs in order to deliver a better user experience through nicer and more consistent car sets, visually improved tracks and enhanced physics realism. |