From: <ba...@ne...> - 2011-11-27 13:40:38
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Sorry i forget: - a screeny: http://www2.unil.ch/biomapper/opengl/Landscape.jpg - a tutorial and available features in OpenGL: http://nehe.gamedev.net/tutorial/cool_looking_fog/19001/ Zitat von ba...@ne...: > Hi all, > > i played NFS Shift thses days and i found an interestiing detail, they > use a tiny fog and blur to bring more depth into the landscape. So > things that re far awy become lower contrast and focus. > > I know blurring depends on shaders that we do not have but fog is a > very old school method we can use: > http://www.swiftless.com/tutorials/opengl/fog.html > > Of course in our case the color, view range and density depends on the > weather condition. > > > Cheers > Eckhard. > > > > ------------------------------------------------------------------------------ > All the data continuously generated in your IT infrastructure > contains a definitive record of customers, application performance, > security threats, fraudulent activity, and more. Splunk takes this > data and makes sense of it. IT sense. And common sense. > http://p.sf.net/sfu/splunk-novd2d > _______________________________________________ > Speed-dreams-devel mailing list > Spe...@li... > https://lists.sourceforge.net/lists/listinfo/speed-dreams-devel |