From: Speed D. <no...@so...> - 2011-05-08 18:55:28
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#100: Rework 36GP for Simuv2.1 ----------------------------+----------------------------------------------- Reporter: kakuri | Owner: kakukri Type: defect | Status: accepted Priority: major | Milestone: 2.0.0 Component: Cars | Version: 1.4.0 beta 1 Keywords: 36GP downforce | ----------------------------+----------------------------------------------- Old description: > I woiuld expect those cars to have almost 0. One can catch it from the > cockpit by applying a constant amount of brake at high speeds, and if the > amount is chosen well the tyres do not lock right after pressing the > brakes, but they lock later as speed and downforce decrease. Which is > physically correct, just unexpected in these cars. Looking at the xml > files it turns out that their Clift values are roughly the same as LS1's, > and roughly the half of supercars' clift (sidenote for 2.0: I guess LS1 > and supercar should have roughly the same value, LS1 having a bit more), > and almost twice as much as GP1600. I think realistically they should > have somewhat less than GP1600, so around 0.1-0.15. New description: I would expect those cars to have almost 0. One can catch it from the cockpit by applying a constant amount of brake at high speeds, and if the amount is chosen well the tires do not lock right after pressing the brakes, but they lock later as speed and down-force decrease. Which is physically correct, just unexpected in these cars. Looking at the xml files it turns out that their Clift values are roughly the same as LS1's, and roughly the half of supercars' clift (side note for 2.0: I guess LS1s and Supercars should have roughly the same value, LS1 having a bit more), and almost twice as much as GP1600. I think realistically they should have somewhat less than GP1600, so around 0.1-0.15. -- Comment(by pouillot): Here's my (modest driver) feedback after spending 2 or 3 hours drive- testing these "old clunkers" on Brondehach (Steering Wheel + Pedal, Pro mode, ABS On, TCS Off) : * Autounion : Very unstable on throttle, quite strong brakes, * Silber : weaker brakes, easier to master, * Tridenti 6c34 : rear very unstable on brakes, * Tridenti V8Ri : on the contrary ; too much grip ? (strong brakes) * Milano 12c36 : Very powerful (as Autounion), but very well balanced behavior / brakes * Milano Typo P3 : Less powerful, but also well balanced. But way too much brakes ? * Ettore T59 : slow in turns, seems it never turns ... under-steery at low speeds * Century : as expected, a bit slow ; same unstable rear on brakes as Tridenti 6c34 The whole set seems quite well balanced as far as lap times are concerned (surprisingly). As far as realism is concerned, IIRC, we had stated that we were targeting at the same time realistic behavior _and_ realistic parameters in the XML files ; that is avoid unrealistic tweaking of these parameters to get realistic behavior ... and probably using the skill level in order to make the car better drivable (through more grip). Are these setups on this line ? Just for my knowledge, no criticism here :-) -- Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/100#comment:16> Speed Dreams <http://sourceforge.net/projects/speed-dreams> An Open Motorsport Simulator forked from Torcs in order to deliver a better user experience through nicer and more consistent car sets, visually improved tracks and enhanced physics realism. |