From: Annick et Jean-P. <jpm...@fr...> - 2009-08-12 21:13:04
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Hi, Andrew, and all. > Things seem to have quietened down on the mailing list. Holiday time, I suppose. As for me, this is the case ... and I'll be out for 1 full week from next saturday, no mail, no Torcs-NG, no PC, ... real holiday ;-) May be on tomorow or friday I'll be able to think about Torcs-NG a bit. > I just thought I'd summarise where we're at with the renaming issue. Please correct me if I get any of these wrong:- > > Alfa Romeo -> Milano > Aston Martin -> Archer > Auto Union -> Motor Union > Audi -> Vieringe > Bugatti -> Ettore > Any GM brand -> Deckard, except for Corvettes, which will be Vultures. > Dodge -> Taipan > ERA -> Century > Esperante - Sprite > Ferrari -> Cavallo > Ford -> FMC (F stands for ... um ... something) > Honda/Acura -> Murasama > Jaguar -> Panther > Lambo -> Ciclon (Ciclone to make it italian?) > Lotus -> Spirit or Stirling? I think I prefer Spirit. Btw J-P I'm not English either :p > McLaren -> Conner > Maserati -> Tridenti > Mercedes -> Silber > Mitsubishi -> Minato > Nissan -> Kanagawa > Peugeot -> Lion > Porsche -> Stuttgart > Subaru ->Kenji > Toyota -> Aichi > TVR - RCM (Russian Car Manufacturer) > > Brands we don't have replacements for:- > > Lister -> ? (a Storm model for LS1 is simply called the "Fury") > Mosler -> ? > Saleen -> ? > Venturi -> ? > > We also have two fictional brands (that is, not associated with any real-world manufacturer), in Sector and Zaxxon. I like very much the "Ciclone" idea ! I also prefer "Spirit" as a Lotus replacement. But : - Panther is a real trademark (held by Sanyong) ... May be we could go back to "Lynx", which I like nearly as much - for me, not sure about "Ettore" for "Bugatti" : isn't it a legal issue ? Apart from that, all good for me. > One thing we should all be clear on - its not just a question of avoiding trademarks with car names. > We also want to avoid copyright issues that could come from our cars looking too similar to real-world models > - with the exception of the 36GP cars which are beyond the 70 year copyright limit. > At the moment the supercars bear striking resemblance to real-world cars, > as do the forthcoming LS1 cars. > We need to start moving away from this practice. Its good to design 3D models using a real-world > blueprint as a starting point, but the finished product will need to deviate > sufficiently to avoid any problems. > > Whether trouble ever arises from having 3D designed to replicate real-world cars is another matter. > It may, but then again it may not. VDrift's cars are mostly real-world copies with (lousy) > fictional names, and afaik they've never had a problem. > Neither has TORCS for that matter. Its not to say it won't happen, > so at least with new content we'll need to be aware of it. I agree we should be careful about 3D models too. To my mind, we can well live with current models for a while, and take time to make them deviate slightly from the original ones. Not a real hurry, only something to keep in mind for the future releases (not this one). And to go further, when I began to think about improving engine sounds, I asked me the legal issue question ... no sure about the samples we have currently to be really free ;-) They were probably grabbed somewhere we don't know, from someone who's probably not aware of our using it ... And then, even if we edit the samples (I began to do so, with some success), won't Porsche or any other car manufacturer sue us for using sounds that have their so specific hearing, no matter if we fully re-created the samples from scratch (euh ... with a real sample spectrogram in mind, may be ;-) ? But this is another story ... having legal issues with this sound stuff is even less likely than with the 3D models ... I suppose. Cheers, Jean-Philippe. PS: On the same subject ... really no chances that any Achille Varzi descendant (or any other from the numerous 36GP drivers) would fly into a temper if he discover Torcs-NG ? |