From: J. A. H. <al...@av...> - 2002-08-15 10:00:17
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On 2002.08.14 20:00 Tina Hall wrote: > J. Ali Harlow wrote: > > On 2002.08.14 04:39 Tina Hall wrote: > > > There's no chance of it being the first beta release (which > > would signal the end of alpha development) since there are > > still a number of things that we have agreed need to be added > > which haven't yet been done (including a full implementation of > > vampire blood, the Lethe patch etc). > > What do you mean by a full implementation? It's in the CVS > version already... Only a basic implementation. I still have to: * Extend medical kits: - Seperate charges into two counters (phials and bandages). - New charging system (add phials or bandages until normal ratio reached and then add both in proportion). - Changes to UI (eg., apply). - Draw blood technique to use phials. - Note: user should not be able to tell how many phials/bandages in a kit without looking inside. - Maximum number of phials and bandages in a kit (kit is full). * Fix descriptions and colours of potions of (vampire) blood (currently included in random shuffle). * Effect of potions of blood on altars (potions of vampire blood done). [Notes taken from my Slash'EM devel page] [snip] > Talking about new levels... Have you ever considered adding > Pasi's alternate Sokoban and Medusa levels? They're rather nice > too, and play well (the version I've got here lacks a few spare > boulders, but that isn't too bad, and might have been fixed > already, but my memory of anything concerning that is vague). My > (for now parked) tourist went through some of them, and I really > liked the Medusa with the ravens that the RNG shock out of his > sleave. I haven't considered them specifically, but I am aware that there are a number of patches "out there" that might be suitable for inclusion in Slash'EM vampire. I intend to put the question of these patches plus the list of open feature requests to slashem-devel when we get close to the point of having implemented all that we have already agreed. I'm a little wary of considering these now since I'm afraid that we might get carried away and end up with so much to implement in Slash'EM vampire that it will be years before we get out of alpha development. Hopefully by leaving these kind of decisions until later we'll be in a better position to evaluate whether we should continue to add to Slash'EM vampire or leave some of these things until the next development cycle. > I'd like to do a feature request of having them added (with > slight modifications if necessary, to provide all Sokoban levels > with spare boulders). Please do. It will be considered along with all the others. -- Ali Harlow Email: al...@av... Research programmer Tel: (020) 7040 4348 Applied Vision Research Centre Intl: +44 20 7040 4348 City University Fax: (020) 7040 5515 London Intl: +44 20 7040 5515 |