From: J. A. H. <al...@av...> - 2001-01-08 18:47:38
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On Sat, 06 Jan 2001, Warren Cheung wrote: > Sounds great! Thank you. > For a more ambitious project (yes, it's quite a bit more ambitious...) > would be to make "vials of foo blood" or the like - make the blood > object like the corpse object - able to have human blood, orc blood, > etc. Not wanting to be a damp squid, but that would be an awful lot of work. You'd really have to have some major benefits to game play to make it worth doing. Corpses have a whole host of effects, good and bad, of which gaining intrinsics is the most important. What would be the equivalent for phials of blood? When I designed my proposal for vampire blood, one of the biggest problems I faced was coming up with something sensible to happen when non-vampires drank it. I'm not convinced I've got it right; I can't see any non-vampires choosing to drink vampire blood, which means the effect on game play will be minimal. I'm worried that we will end up with something as exciting as pole-arms :-) What other effects could we have that would be different for different blood types but increase the number of possible choices that a character could have and thus improve game play? > The medical kit could be converted into a container, and we could put > needles/bandages inside it. Needles to be used to draw blood, bandages > to heal wounds. I like this. I think this idea could have some milage even if we didn't decide to go down the phials of food blood route. Needs more thought... Thanks for taking the trouble to reply, -- Ali Harlow Email: al...@av... Research programmer Tel: (020) 7477 8000 X 4348 Applied Vision Research Centre Intl: +44 20 7477 8000 X 4348 City University Fax: (020) 7505 5515 London Intl: +44 20 7505 5515 |