From: Klaus D. <kla...@hs...> - 2013-06-13 09:21:09
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I suggest to keep the number of variations at one for each subtype. That will make it easier also for spectators. Greetings Klaus Am 13.06.2013 11:15, schrieb Hedayat Vatankhah: > That's fine with me, I can do that if there are no objections. We > might create several variations of each type too. There are two limits > for using heterogeneous players for each team now: teams can use up to > 3 players of a single hetero type, and up to 9 hetero players in > total. The limits can be configured too. > > > /*Klaus Dorer <kla...@hs...>*/ wrote on Thu, 13 Jun > 2013 06:04:49 +0200: >> Yes, it would be good if you, Hedayat, could throw the dice to create >> values in the range I have sent and copied below and publish the >> files as soon as possible. That way no team has the advantage of >> knowing the values before the other. Thank you! >> >> My suggestions for the value areas (min change, max change) are as >> follows: >> Type1 LongLeg (2cm, 6cm) (split in half at the hip, half at the Ankle) >> Type2 FastFoot (1 deg/s, 3 deg/s), meaning instead of a value of >> 6.1395 at least 7.13 and at most 9.13 for pitch and 5.13 to 3.13 for >> roll. >> >> Greetings >> Klaus >> >> Am 13.06.2013 00:06, schrieb Patrick MacAlpine: >>> OK. I thought it was decided that the robot types would be released >>> 2 weeks before the competition (which we're now within) and that it >>> would be by someone not on a team (Hedayat for example). This is >>> based on the email exchanges from a different email thread which I >>> have pasted below. >>> - Patrick >>> >>> ----------------------------- >>> Agree on both points. >>> No new foul rules applied, just visualization. >>> Two weeks announcement is also fine with me. >>> >>> Greetings >>> Klaus >>> >>> Am 23.05.2013 08:44, schrieb Patrick MacAlpine: >>> >>>> The penalty detection stuff I put together was a quick prototype of >>>> the system that Klaus had suggested and should probably be looked >>>> at a little and tuned before using it in a competition. While I >>>> think it's fine to show possible fouls, I might be hesitant to have >>>> referees acting on them -- as a likely referee at this year's >>>> competition I'd rather not have to be making such judgment calls >>>> myself:) >>>> >>>> I like the suggestions for new Nao types. I doubt many teams will >>>> use them however if only given them a week in advance. I think it >>>> might be better to give them out closer to two weeks before the >>>> competition in order to give teams more time to experiment with >>>> them and possibly integrate them into their teams. >>>> >>>> Regards, >>>> Patrick >>>> >>>> >>>> On Thu, May 23, 2013 at 12:52 AM, Klaus Dorer >>>> <kla...@hs... <mailto:kla...@hs...>> >>>> wrote: >>>> >>>> Hello Sander, >>>> >>>> good to see things develop :-) >>>> >>>> The TC has decided to postpone the rule changes to next year, >>>> since they had not been tested early enough. >>>> But as you say, we could add the changes to only display how >>>> the rules would be applied, at least in the early rounds of the >>>> tournament. This will give a good impression as to whether the >>>> current implementation is too rigid or too loose or just fitting. >>>> >>>> Of course this makes me greedy. Since you are in that matter >>>> now: would it be easy to make an extension that allows us to >>>> distinguish heterogeneous players in roboviz. E.g. by changing >>>> the leg or feet colors slightly? >>>> >>>> Hedayat is right that we have not finally decided on the number >>>> of heterogeneous players. I suggest to allow at most 3 players >>>> of each new type and at most 11 standard Naos as has been the >>>> case. Also I suggest to have no more than 3 new types, so that >>>> at least 2 standard Naos have to be used. So far I know of only >>>> two suggestions for alternate types, the two we tested at the >>>> German Open. One with faster ankle pitch, but slower ankle >>>> roll. The other with longer upper leg and, as a result from the >>>> test at German Open, also longer upper arms. Any other type >>>> suggestions? >>>> We should announce the final types roughly one week ahead of >>>> the competition say the 17th of June? >>>> Since our team is planning to use them I further suggest that >>>> this is done by someone else. Hedayat? I think the types should >>>> be used as suggested, but the actual values for the deviations >>>> should be randomly generated. The values should be generated so >>>> that they are at least x% higher than standard but at most y%. >>>> I can specify reasonable x and y values for the two types >>>> above, but am happy to have your suggestions. >>>> >>>> Greetings >>>> Klaus >>>> >>>> >>> ---------------------------------- >>> >>> >>> >>> On Wed, Jun 12, 2013 at 4:33 PM, Hedayat Vatankhah >>> <hed...@gm... <mailto:hed...@gm...>> wrote: >>> >>> Thanks for testing the packages. But I can't answer your >>> questions. Justin will probably update RoboViz soon, and the >>> latter should be announced by OC. But it is not going to be part >>> of 0.6.7 release. They will release a naorobottypes.rb for >>> RoboCup 2013 separately. >>> >>> Good luck, >>> Hedayat >>> >>> >>> /*Patrick MacAlpine <pa...@gm...> >>> <mailto:pa...@gm...>*/ wrote on Wed, 12 Jun 2013 15:27:00 >>> -0500: >>>> I am able to compile, install, and run the packages >>>> successfully on Ubuntu 12.04.� Has RoboViz been updated to show >>>> the reported fouls yet?� Also when will naorobottypes.rb be >>>> updated with the models for this year's competition? >>>> >>>> - Patrick >>>> >>>> >>>> On Wed, Jun 12, 2013 at 3:01 PM, Hedayat Vatankhah >>>> <hed...@gm... <mailto:hed...@gm...>> wrote: >>>> >>>> Hi, >>>> Please test the following packages and let me know if there >>>> are any problems compiling, installing or running the packages: >>>> http://hedayat.fedorapeople.org/misc/simspark-0.2.4.tar.gz >>>> http://hedayat.fedorapeople.org/misc/rcssserver3d-0.6.7.tar.gz >>>> >>>> Regards, >>>> Hedayat >>>> >>>>> Dear all, >>>>> I'm preparing the release and Sander's commit was just on >>>>> time ;). Actually, I've put a test release of simspark at >>>>> [1], and I'll put rcssserver3d release there too soon. >>>>> It'd be nice if you test the release file to see if they >>>>> work fine. I prefer to release them ASAP, since we are >>>>> already late. >>>>> >>>>> Thanks a lot Sander. I'll try to test. >>>>> >>>>> Regards, >>>>> Hedayat >>>>> >>>>> [1] http://hedayat.fedorapeople.org/misc/ >>>>> >>>>> /*Sander van Dijk <sgv...@gm...> >>>>> <mailto:sgv...@gm...>*/ wrote on Wed, 12 Jun 2013 >>>>> 12:31:58 +0200: >>>>>> I have integrated and committed them. Did some tests, but >>>>>> please test as well. If you run it, plus roboviz with the >>>>>> attached patch (note this is slightly different than the >>>>>> earlier one, because there is a new foul), you will see a >>>>>> lot of yellow cards come by. I foresee we will turn it >>>>>> off soon in the competition :) but at least there is some >>>>>> feedback, and bit easier to configure and tweak. >>>>>> >>>>>> Sander >>>>>> >>>>>> >>>>>> >>>>>> On 9 June 2013 20:44, Hedayat Vatankhah >>>>>> <hed...@gm... <mailto:hed...@gm...>> wrote: >>>>>> >>>>>> Hi Sander, >>>>>> >>>>>> >>>>>> /*Sander van Dijk <sgv...@gm...> >>>>>> <mailto:sgv...@gm...>*/ wrote on Sun, 9 Jun >>>>>> 2013 18:55:44 +0100: >>>>>>> Hi Hedayat, >>>>>>> >>>>>>> My idea was indeed to have the yellow/red selection >>>>>>> made in RoboViz, where non-penalized fouls are shown >>>>>>> with yellow, penalized with red. If you think it's >>>>>>> easier, I can integrate them; would be able to do >>>>>>> that tomorrow. >>>>>> Yes, it'd be great if you integrate them. :) >>>>>> >>>>>> Regards, >>>>>> Hedayat >>>>>> >>>>>> >>>>>> >>>>>>> >>>>>>> I don't have any further pending changes. >>>>>>> >>>>>>> Sander >>>>>>> >>>>>>> >>>>>>> On 8 June 2013 20:37, Hedayat Vatankhah >>>>>>> <hed...@gm... <mailto:hed...@gm...>> wrote: >>>>>>> >>>>>>> Hi Sander, >>>>>>> >>>>>>> >>>>>>> >>>>>>> /*Sander van Dijk <sgv...@gm...> >>>>>>> <mailto:sgv...@gm...>*/ wrote on Wed, 22 >>>>>>> May 2013 16:25:20 +0100: >>>>>>>> Hey all, >>>>>>>> >>>>>>>> With just over a month to go, I guess it's time >>>>>>>> to put a release together for the simulator >>>>>>>> version for Eindhoven. I just committed >>>>>>>> something I wanted in there: the ability to >>>>>>>> send foul information to the monitor. Attached >>>>>>>> is a quick (and a bit dirty) patch to make this >>>>>>>> information visible in RoboViz; you should get >>>>>>>> a list underneath the top bar showing fouls for >>>>>>>> 10 seconds. >>>>>>>> >>>>>>>> With this, my suggestion is to put Patrick's >>>>>>>> rule implementations into the new version, but >>>>>>>> have no automatic penalization on them. >>>>>>>> Instead, the foul is shown in the monitor (with >>>>>>>> a yellow card instead of a red card), and the >>>>>>>> human referee can decide on the action to take. >>>>>>>> Even if we ignore them in the end, it should >>>>>>>> still give us an idea of how reasonable the >>>>>>>> calls are in a tournament. >>>>>>> I had a quick look to your changes in >>>>>>> rcssserver3d, but I don't know how the color of >>>>>>> the card is determined. How should we do it in >>>>>>> rcssserver3d? Do you propose to decide about the >>>>>>> color inside the monitor (e.g. Roboviz) by >>>>>>> sending foul type but not adding an agent's foul >>>>>>> counter? >>>>>>> I wanted to integrate Patrick's implementation >>>>>>> but I'm not sure about the details. >>>>>>> >>>>>>> P.S. I'd like to prepare the release in a few >>>>>>> days (hopefully 2-3). Please let me know if >>>>>>> there are any pending changes. >>>>>>> >>>>>>> >>>>>>> Regards, >>>>>>> Hedayat >>>>>>> >>>>>>> >>>>>>>> >>>>>>>> Looking forward to your opinins. >>>>>>>> >>>>>>>> @Hedayat: you have the most experience putting >>>>>>>> a release together, would you have time to do >>>>>>>> this in the near future? >>>>>>>> >>>>>>>> Sander >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> Adaptive Systems Research Group >>>>>>>> Department of Computer Science >>>>>>>> University of Hertfordshire >>>>>>>> United Kingdom >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> rc-ss3d-tc mailing list >>>>>>>> rc-...@li... <mailto:rc-...@li...> >>>>>>>> http://lists.robocup.org/listinfo.cgi/rc-ss3d-tc-robocup.org >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> Adaptive Systems Research Group >>>>>>> Department of Computer Science >>>>>>> University of Hertfordshire >>>>>>> United Kingdom >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> Adaptive Systems Research Group >>>>>> Department of Computer Science >>>>>> University of Hertfordshire >>>>>> United Kingdom >>>>> >>>> >>>> >>>> ------------------------------------------------------------------------------ >>>> This SF.net email is sponsored by Windows: >>>> >>>> Build for Windows Store. >>>> >>>> http://p.sf.net/sfu/windows-dev2dev >>>> _______________________________________________ >>>> Simspark Generic Physical MAS Simulator >>>> simspark-devel mailing list >>>> sim...@li... >>>> <mailto:sim...@li...> >>>> https://lists.sourceforge.net/lists/listinfo/simspark-devel >>>> >>>> >>> >>> >> > |