From: Stefan G. <gla...@gm...> - 2012-03-02 08:38:27
|
Hi, thanks a lot for your instant reply, I wasn't expecting such a quick response ;) So my code analysis was not that bad at all, I was also thinking that I need additional definitions of effectors and percoptors to this kind of joints in the "spark/plugin/sparkagent" folder. As far I can see, it's basically just a encoding/decoding of messages. And I tell the system about the new percptor/effector options via the export.cpp in that folder. I found a test rsg file where slider-joint are configured, so I think the parsing part of the rsg-files with respect to this joints is already in. I may try to implement the corresponding perceptors/effectors, but I may need some additional help to get it run, since I tried to avoid programming c++ so far ;) But I will ask in this mailing list again, when I get stuck somewhere. Btw. I tried to setup a Eclipse for developing SimSpark. So far it works fine - the only problem I have is that it still uses the installed Spark-server instead of the one in the IDE. Are there any known constants or something like that, which I have to adjust in order to take a different spark-target? Thanks again! Stefan Am 01.03.2012 21:35, schrieb Yuan Xu: > Hi, > > hinge joint and universal joints perceptor and actuator are located at > spark/plugin/sparkagent > > I think it is possible to configure what you want, if you can include > ball and slide joint from ODE. > > Good luck! > > On Thu, Mar 1, 2012 at 9:27 PM, Stefan Glaser <gla...@gm... > <mailto:gla...@gm...>> wrote: > > Hello, > > I'm trying to use SimSpark as a simulator for a student project at my > university. In this project we want to model some more complex > physical > bodies and develop some behaviors to it. > > I'm well informed about anything related to the RCSoccer simulation. I > know its perceptors, effectors, its values and also something > about the > configs and the .rsg files in general. > > The point I'm struggling with is that we want to use other joints > provided by ode than just Hinge- and Universal-Joints, e.g. > Ball-Joints > and Slider-Joints. I tried to study the source code for a while and > realized that on the one hand I can find the corresponding definitions > in the "odeimps" folder, but I'm not able yet to find anything about > sensing or manipulating these kind of joints in the code. > I also wonder if it is possible to specify cyclic connected body > parts. > For example think of a digger (earth mover) that has a stretchable arm > configuration with a passive hinge joint and a hydraulic cylinder > connected by two further passive hinge joints applying the force > to move > the configuration. Is such a configuration currently possible? > > I'm still not really familiar with the SimSpark source code, maybe > someone can give me a pointer on where to look, or where I can get > information about other joints available in the simulator. > > Thanks, > Stafan Glaser > > ------------------------------------------------------------------------------ > Virtualization & Cloud Management Using Capacity Planning > Cloud computing makes use of virtualization - but cloud computing > also focuses on allowing computing to be delivered as a service. > http://www.accelacomm.com/jaw/sfnl/114/51521223/ > _______________________________________________ > Simspark Generic Physical MAS Simulator > simspark-devel mailing list > sim...@li... > <mailto:sim...@li...> > https://lists.sourceforge.net/lists/listinfo/simspark-devel > > > > > -- > Best Regards, > > Xu, Yuan |