From: Sander v. D. <sgv...@gm...> - 2008-07-14 20:58:43
|
Ok the goal bug hasn't been solved yet. In all occurences I have seen it happens when the ball rolls into the goal right at the goal post. Could it be that the bounding box ball is penetrating the side of the goal a little bit, making the bounding box get outside of the goal? A solution could be to increase the size of goal recording area a little bit at the side and back of the goal, maybe by the ball radius. However, I have also seen it happen that a goal is registered when the goal post is hit, this solution might increase occurences of this bug. Off to sleep again and test tomorrow.. Sander On Mon, Jul 14, 2008 at 7:00 PM, Sander van Dijk <sgv...@gm...> wrote: > Hey, > > I wasn't very awake last night, I now see that that bug is already known :) > I have fixed one thing: the bounding boxes of StaticMesh nodes werent > updated after they were rescaled. So they were way too big for the agent > (and probably also the ball). I am trying to commit now, but it's going very > slowly. I think this solves most of the bugs: ClearPlayers works properly > again and I think it also solves the goal bug. > > Regards, > > Sander > > > On Sun, Jul 13, 2008 at 2:39 AM, Sander van Dijk <sgv...@gm...> > wrote: > >> Hey all, >> >> I haven't had time to look at these bugs yet, been too busy having a jet >> lag and preparing for the competitions with my team :-) I will also try to >> have a look at these tomorrow. >> >> We also ran into another bug: twice so far the ball clearly rolled into >> the goal, but a goal kick was given instead of a goal. I couldn't find the >> source of this bug yet either, perhaps any of you know quickly where to >> look, else I'll try again tomorrow. >> >> See you soon at the competitions! >> >> Regards, >> >> Sander >> >> >> On Fri, Jul 11, 2008 at 11:14 AM, Yuan Xu <xuy...@gm...> wrote: >> >>> Hi, >>> >>> Some phenomenon and possible reason are: >>> * the clear player behavior is strange: >>> - maybe because SoccerRuleAspect::ClearPlayers : the agentAABB is >>> not always correct >>> * One team score the goal after the drop ball ( after the goal kick), >>> but the goal is not recored, the play mode change to 'goal kick' >>> again >>> - the rule think the ball out of field but not goal sometimes, I >>> checked the code, it should works. The only change between 0.6 and >>> previous version is checkOnField do not use colliding test. A trick >>> solution maybe make the field a little bigger ( about the ball radius >>> ). >>> * The play mode is still `kick in' mode after the `RuleDropBallTime' >>> passed >>> - this should be fixed in my last change to the cvs >>> * the 'b' (drop ball) is useless in 'kick in' mode >>> - I do not know why. >>> >>> I am sorry that I can not find time on them recently. >>> Hope you can fix them. >>> Thanks. >>> >>> >>> 2008/7/11 Hedayat Vatankhah <hed...@ai...>: >>> > Hi Yuan, >>> > Sorry again. Would you please let me know the status of the current CVS >>> > about the bugs you mentioned previously? >>> > >>> > Thanks, >>> > Hedayat >>> > >>> >>> >>> >>> -- >>> Best wishes! >>> >>> Xu Yuan >>> School of Automation >>> Southeast University, Nanjing, China >>> >>> mail: xuy...@gm... >>> xy...@ya... >>> web: http://xuyuan.cn.googlepages.com >>> -------------------------------------------------- >>> >>> ------------------------------------------------------------------------- >>> Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! >>> Studies have shown that voting for your favorite open source project, >>> along with a healthy diet, reduces your potential for chronic lameness >>> and boredom. Vote Now at http://www.sourceforge.net/community/cca08 >>> _______________________________________________ >>> Simspark Generic Physical MAS Simulator >>> simspark-devel mailing list >>> sim...@li... >>> https://lists.sourceforge.net/lists/listinfo/simspark-devel >>> >> >> > |