From: Chad M. <cmm...@us...> - 2006-06-18 00:47:03
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Update of /cvsroot/seq/showeq/src In directory sc8-pr-cvs8.sourceforge.net:/tmp/cvs-serv5377/src Modified Files: everquest.h Log Message: Updated more from 6/13 patch. Index: everquest.h =================================================================== RCS file: /cvsroot/seq/showeq/src/everquest.h,v retrieving revision 1.91 retrieving revision 1.92 diff -u -d -r1.91 -r1.92 --- everquest.h 16 Jun 2006 13:36:35 -0000 1.91 +++ everquest.h 18 Jun 2006 00:46:59 -0000 1.92 @@ -984,15 +984,19 @@ } equipment_colors; /*0180*/ Color_Struct colors[9]; // Array elements correspond to struct equipment_colors above }; -/*0216*/ uint8_t unknown0216[54]; +/*0216*/ uint8_t unknown0216[41]; +/*0257*/ int8_t aa_title; // 0=none, 1=general, 2=archtype, 3=class +/*0258*/ uint8_t unknown0216[12]; /*0270*/ float runspeed; // Speed when running /*0274*/ uint8_t unknown0274[4]; /*0278*/ float size; // Model size /*0282*/ uint8_t unknown0282[194]; /*0476*/ char suffix[32]; // Player's suffix (of Veeshan, etc.) -/*0508*/ uint8_t unknown0508; +/*0508*/ uint8_t gender; // Gender (0=male, 1=female) /*0509*/ char title[32]; // Title -/*0541*/ uint8_t unknown0541[6]; +/*0541*/ uint8_t unknown0541; +/*0542*/ uint8_t eyecolor2; // Left eye color +/*0543*/ uint8_t unknown0543[4]; /*0547*/ uint8_t haircolor; // Hair color /*0548*/ signed deltaZ:13; // change in z signed y:19; // y coord @@ -1009,7 +1013,11 @@ signed padding0054:19; // ***Placeholder /*0568*/ uint8_t unknown0568[5]; /*0573*/ uint8_t class_; // Player's class -/*0574*/ uint8_t unknown0574[139]; +/*0574*/ uint8_t is_npc; // 0=no, 1=yes +/*0575*/ uint8_t findable; // 0=can't be found, 1=can be found +/*0576*/ uint8_t unknown0576[135]; +/*0711*/ uint8_t max_hp; // (name prolly wrong)takes on the value 100 for players, 100 or 110 for NPCs and 120 for PC corpses... +/*0712*/ uint8_t anon; // 0=normal, 1=anon, 2=roleplay /*0713*/ uint8_t beard; // Beard style (not totally, sure but maybe!) /*0714*/ uint8_t unknown0714[6]; /*0720*/ uint32_t race; // Spawn race @@ -1019,20 +1027,16 @@ /*0761*/ uint8_t bodytype; // Bodytype //%%% wrong but need to compile -/*0499*/ uint8_t gender; // Gender (0=male, 1=female) /*0669*/ uint8_t gm; // 0=no, 1=gm /*0630*/ uint8_t light; // Spawn's lightsource /*0708*/ uint8_t curHp; // Current hp -/*0766*/ uint8_t unknown0766[7]; +/*0766*/ uint8_t unknown0766[8]; }; /*0773*/ #if 0 -/*0032*/ uint8_t max_hp; // (name prolly wrong)takes on the value 100 for players, 100 or 110 for NPCs and 120 for PC corpses... -/*0042*/ uint8_t is_npc; // 0=no, 1=yes /*0074*/ uint8_t invis; // Invis (0=not, 1=invis) -/*0116*/ int8_t aa_title; // 0=none, 1=general, 2=archtype, 3=class /*0117*/ uint8_t lfg; // 0=off, 1=lfg on /*0196*/ uint8_t afk; // 0=no, 1=afk /*0207*/ int8_t guildrank; // 0=normal, 1=officer, 2=leader @@ -1042,9 +1046,6 @@ /*0500*/ uint8_t showhelm; // 0=no, 1=yes /*0501*/ uint8_t helm; // Helm texture /*0660*/ uint8_t hairstyle; // Hair style -/*0670*/ uint8_t findable; // 0=can't be found, 1=can be found -/*0671*/ uint8_t anon; // 0=normal, 1=anon, 2=roleplay -/*0727*/ uint8_t eyecolor2; // Left eye color /*122*/ uint8_t pvp; // 0=Not pvp,1=pvp #endif |