When reading a ticket in Zak (first room, beginning if the game), the first line ('departure/destination') appears too fast - it's impossible to read! Adjusting text speed (-/+) affects only the second line in that dialogue; the first is still too fast at any speed.
The issue is not present when running the game under DosBox (speed control affets both lines there).
Replicated with latest git master on Linux x86_64 using Zak V2/DOS/English.
As the submitter indicates, using the subtitle speed slider on CTRL-F5 -> Options affects the second line of "Read Ticket", but not the first which is very fast and hard to read the destination from...
Could anybody take a look and fix it please?
This bug has been reported earlier as well (#3233) - that ticket is closed now but the error still remains!
https://sourceforge.net/p/scummvm/bugs/3233/
This bug does look like the same issue, but was closed by the submitter with no explanation, apart from "so it is not so sad" i.e. not a big deal facepalm
Anyway, so this was present since v0.9.1 at least.
Uka: You could try checking this with earlier versions of ScummVM and seeing if any of the versions before v0.9.1 work correctly... ie. gross bisection
Apart from that, we are open source so you could take a look yourself and see if you can see why this is occurring for the first, but not the second line...
digitall, thanks for the suggestions but I am not a programmer and have no idea about coding :)
I have tried Windows versions 0.5.0 and 0.8.0 (0.4 and earlier did not work for me) - the bug is already there, and not only in Zak-EGA (enhanced) but in Zak-EGA (original) and Zak-FMTowns as well.
The issue is of course still present in version 1.7.0.
The problem was due to the V2 version of Zak McKracken using a different message timing method for text, compared to later games, which was missing in ScummVM.
Fixed in ScummVM GiT, use the next daily snapshot of ScummVM GiT.