Zak McKracken (ENGLISH/C64) *crash*
Unknown MD5 ((♂δ)! If this is an official version of
the game (and not e.g. a fan made translation), please
report the details (language, platform, etc.) of this
game to the ScummVM team
Cannot open file roadrash.rip!
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Same as maniac. Files should be named zak1.d64 and zak2.d64.
Is this so in your case? Also you may use extract_zak_c64
utility from tools. Tell me does it work with extracted files.
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It's strange that it's trying to open roadrash.rip. That
file is part of the game Full Throttle. (The filename is
hard-coded in ScummVM, rather than scripted, but still...)
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I did in fact extract the files using extract_zak_c64.
Therefore, I'm using the extracted .LFL files. I'll have to
go back to my source, and see if the .D64 files work.
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The d64 images for Commodore 64 version of Zak fail to work
too.
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Weird. This version works here:
55d3987641bf229c83bc729210173383 zak1.d64
5b244bd27808cf8ba8a335276f6144cc zak2.d64
Do you have platform set to c64?
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I have a different version, but it still works fine under
ScummVM 0.8.2. The platform is set to Commodore 64.
ScummVM currently reports:
C:\scummvm>scummvm zakc64
Looking for zak
Trying to start game 'Zak McKracken and the Alien
Mindbenders'
WARNING: ScummEngine: unable to locate game data at
path 'C:\ScummVM-Games\zak_c64\'!
WARNING: Failed to instantiate engine for target zakc64!
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Yeah, the platform is definitely set to Commodore 64. As
with Kirben, my version works fine under ScummVM 0.8.2. I
tried another version in the latest SVN build, and this is
what it reported:
Looking for zak
Trying to start game 'Zak McKracken and the Alien Mindbenders'
Unknown MD5 (P£;☺x☺=)! If this is an official version of the
game (and not e.g. a fan made translation), please report
the details (language, platform, etc.) of this game to the
ScummVM team
Assertion failed: flags & MDT_MIDI, file sound/mididrv.cpp,
line 180
This application has requested the Runtime to terminate it
in an unusual way.
Please contact the application's support team for more
information.
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I suppose there should be some heuristics addet to our
detector. There are just 2 C64 games. Max?
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The problem was due to testGame() not checking for *.d64
file type, I added a TODO for now.
sev: You must have had the *.lfl files in same directory or
a sub directory.
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What is the status of this item?