Re: [Scidvspc-users] Scidvspc-users Digest, Vol 6, Issue 1
Chess Database and Toolkit program
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stevenaaus
From: Steven <ste...@ya...> - 2012-02-04 23:09:05
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You can get the PGN scrollbar via PGN window->Options->Scrollbar S. >________________________________ > From: Slobodan R. Stojanovic <sl...@ya...> >To: "sci...@li..." <sci...@li...> >Sent: Sunday, 5 February 2012 8:55 AM >Subject: Re: [Scidvspc-users] Scidvspc-users Digest, Vol 6, Issue 1 > > >Hi Steven, > > >I had a look today at the newest version: 4.6. >PGN windows does not have vertical scrolling bar. I thought it was solved, but... > > >Regards. >SL > > >>>>>>>>> > > >>________________________________ >> From: "sci...@li..." <sci...@li...> >>To: sci...@li... >>Sent: Friday, December 16, 2011 10:03 AM >>Subject: Scidvspc-users Digest, Vol 6, Issue 1 >> >>Send Scidvspc-users mailing list submissions to >> sci...@li... >> >>To subscribe or unsubscribe via the World Wide Web, visit >> https://lists.sourceforge.net/lists/listinfo/scidvspc-users >>or, via email, send a message with subject or body 'help' to >> sci...@li... >> >>You can reach the person managing the list at >> sci...@li... >> >>When replying, please edit your Subject line so it is more specific >>than "Re: Contents of Scidvspc-users digest..." >> >> >>Today's Topics: >> >> 1. Latest snapshot (Steven) >> 2. 4.6 (Steven) >> 3. 4.6 (Steven) >> 4. December news (Steven) >> >> >>---------------------------------------------------------------------- >> >>Message: 1 >>Date: Wed, 2 Nov 2011 19:20:38 -0700 (PDT) >>From: Steven <ste...@ya...> >>Subject: [Scidvspc-users] Latest snapshot >>To: geekerator <gee...@gm...> >>Cc: "sci...@li..." >> <sci...@li...> >>Message-ID: >> <132...@we...> >>Content-Type: text/plain; charset=iso-8859-1 >> >>[re .cbv archive] >> >>> Steven...Here you go...Jeff >> >>Thank-you >> >>> Does anyone know of a way display a >>> list of all the moves in a game >>> along with the evaluation of each position by one (or more) >>> of the >>> installed engines?? I know I can step through the >>> game, but it would be >>> much quicker to glance at a list to find out where I went >>> wrong.? It >>> seems to me that this would be a valuable training and post >>> mortem >>> analysis tool. >> >>Yes - Steven Steinitz is right, the annotation tool is found in a little notepad-looking icon in the engine analysis widget. There's also some help information about it under Annotation. >> >>Steve's been chatting with me to improve it a little, and yesterday i did. The Add Scores and Add Variations? items are now separate, which allows one to easily score all moves, but only add vars if blunder. >> >>I'm quite sick of this code actually ;> I never use it, though others do, and it is a huge mess >>which i've been trying to tame. It runs ok, but some testing would be good too (note, the help file hasn't been updated). >> >>Steve is most interested in a move-sfter-depth-reached feature (instead of move-after-time) , but i can't find the magic to make it work. >> >> >>Here's a windows snapshot from today (just extract *both* files over their previous versions). >>The changes are also in svn for Linux/Mac users. >>http://sourceforge.net/projects/scidvspc/files/windows-beta/scidvspc_20111103.zip/download >> >>This version also includes the recent undo/redo and multiple-player-ratings graph features. >> >> >>Steve >> >> >> >>------------------------------ >> >>Message: 2 >>Date: Wed, 16 Nov 2011 21:59:38 -0800 (PST) >>From: Steven <ste...@ya...> >>Subject: [Scidvspc-users] 4.6 >>To: sci...@li... >>Message-ID: >> <132...@we...> >>Content-Type: text/plain; charset=utf-8 >> >>Scid vs PC 4.6 is nearly finalised :) >>Here's the links to downloads. If there's no major issues/bugs, i'll announce these >>on the weekend. >> >>Source: >>http://sourceforge.net/projects/scidvspc/files/source/scid_vs_pc-4.6.tgz/download >>Windows: >>http://sourceforge.net/projects/scidvspc/files/windows/Scid%20vs%20PC-4.6.exe/download >>Mac: >>http://sourceforge.net/projects/scidvspc/files/mac/ScidvsMac-4.6.dmg/download >> >>Changelog: >> >>Undo and Redo features (partly from SCID) >>Microsoft Windows has a proper installer >>Always loads games at the correct game ply when using the tree and searches. >>Ratings graph can show multiple players (and there's a minimum ELO feature) >>Computer Tournament: Improvements for both Xboard and UCI engines, and implement the 50 move draw rule. >>Auto-promote feature for FICs >>Book tuning 'Remove move' feature >>Autoraise button raises all windows >>Annotation improvements, and it is now possible to score All moves while only annotating Blunders. >> >>Biographical data for aliases is shown in the player information window >>The player info widget has buttons enabling quick player renames and look-up. >>'Read-Only' context menu in the Database Switcher, and Read-Only bases are greyed out. >>Fix bug in the opening/theory table >>Remember game position when stripping comments and variations from PGN >>Change analysis colors for MultiPV to black/grey instead of blue/black. >>New 'Search in (other) Database' feature to the board search (from SCID) >>Variation/Mainline arrows can have custom colours. >>Crosstable can (optionally) show 3 points for a win >>Fix sc_remote (which allows games to be opened in an already running Scid vs PC) >>Phalanx tacgame bug-fixes (play brainy, and stop after the correct amount of time) >>Tweak the best games widget (make fields line-up) >>When handling Import PGN errors, show the game numbers as well as the line in file. >>Catch a nasty wish8.5.10 bug with the gamelist (Wish-8.5.10 should be avoided) >>Remove the broken integer field validation and replace it with something that allows backspace to work. >>Bind Control-Tab to 'switch to next base', and Control-(quoteleft) to 'switch to clipbase' >>Fix a couple of corner cases concerning dates and searches. >>Analysis widget : small speed improvements , icon changes and bug-fixes >>Add a help item for Maintenance 'Check Games' feature. >>Swap around the 'Next Move' and 'Event' game-information lines. >>New documentation about making Polyglot books. >>Make the player Report config widget a bit easier to use. >>New OSX HowTo >>Crosstable bugfix: the 'show white first' feature didn't work for two match rounds. >>Update 'Tips' >>Clarify Scid's maximum number of games >>Update Spanish and Polish translations >>Update FICs , PGN and Menu language translations >> >> >> >> >> >>------------------------------ >> >>Message: 3 >>Date: Fri, 18 Nov 2011 20:06:14 -0800 (PST) >>From: Steven <ste...@ya...> >>Subject: [Scidvspc-users] 4.6 >>To: sci...@li... >>Message-ID: >> <132...@we...> >>Content-Type: text/plain; charset=utf-8 >> >>There was a couple of minor bugs which have been fixed - >> >>The italian translations were broken. >> >>And on Windows, an old version of phalanx got mixed in. Anyone affected by these issues may wish to download the updated files from the same links. >> >>cheers, Steve >> >> >> >> >>------------------------------ >> >>Message: 4 >>Date: Fri, 16 Dec 2011 04:03:29 -0800 (PST) >>From: Steven <ste...@ya...> >>Subject: [Scidvspc-users] December news >>To: "sci...@li..." >> <sci...@li...>, "sn...@ya..." >> <sn...@ya...> >>Message-ID: >> <132...@we...> >>Content-Type: text/plain; charset="iso-8859-1" >> >>Hi... >> >>Thanks to Benigno Hern?ndez for updating the Spanish translations, which is in subversion. >> >>Other recent new features are a "Select" button in the gamelist widget (replacing the "Negate" button), and a "First Engine Plays Others" button in the computer tournament, specifically to test one engine. >> >>This weekend i'm working on adding the ability to observe multiple games on FICs. Attached is a proof on concept screenshot. It took me ages to find the APIs to make a little board as it's been a while... >> >>Mulitple games and move animation will be supported, and games can be observed while you play one yourself (which is currently impossible), but I'm not sure about the widget layout. I was thinking of having a whole row of games placed *inbetween* the console and clock/buttons, but there is room for one or two games where i have it in the screenshot, so i'll probably put them there. The small game will not be navigatable (ie. it will show the current position *only*), but hopefully i'll enable loading any browsed game to the main board in full. >> >>I'm not a heavy FICs user, so ideas and suggestions are welcome. >> >>Steve >>-------------- next part -------------- >>A non-text attachment was scrubbed... >>Name: fics.jpg >>Type: image/jpeg >>Size: 91595 bytes >>Desc: not available >> >>------------------------------ >> >>------------------------------------------------------------------------------ >>Learn Windows Azure Live! Tuesday, Dec 13, 2011 >>Microsoft is holding a special Learn Windows Azure training event for >>developers. It will provide a great way to learn Windows Azure and what it >>provides. You can attend the event by watching it streamed LIVE online. >>Learn more at http://p.sf.net/sfu/ms-windowsazure >> >>------------------------------ >> >>_______________________________________________ >>Scidvspc-users mailing list >>Sci...@li... >>https://lists.sourceforge.net/lists/listinfo/scidvspc-users >> >> >>End of Scidvspc-users Digest, Vol 6, Issue 1 >>******************************************** >> >> >> >------------------------------------------------------------------------------ >Try before you buy = See our experts in action! >The most comprehensive online learning library for Microsoft developers >is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, >Metro Style Apps, more. Free future releases when you subscribe now! >http://p.sf.net/sfu/learndevnow-dev2 >_______________________________________________ >Scidvspc-users mailing list >Sci...@li... >https://lists.sourceforge.net/lists/listinfo/scidvspc-users > > > |