From: Chris C. <ca...@al...> - 2003-07-23 14:32:43
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Guillaume Laurent wrote: > The QCanvas computes collisions fairly approximatively at first. We > can double-check those more finely if needed, in fact we do that in > some cases. Hmm, we should look at it perhaps. I have a feeling we do do the extra work here, but I might be wrong. Am I right in thinking that if you have a rectangular QCanvasPixmap with a non-rectangular mask and you click within the pixmap but outside the masked area, it will still be registered as a collision? Chris |