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#28 End Turn warnings

Next Release
open
nobody
Game Logic (16)
7
2013-11-15
2012-03-06
No

Too often, I end my turn only to realize I'd forgotten to do something important and basic that the game could probably have warned me about. Maybe we could add the following warnings when the user hits the End Turn button.

- Starting in 1958, if you don't have any missions scheduled for next turn, you should be warned.

- If you have a mission ready to launch and one of its components isn't yet at Max R&D, and you have enough funds to do some research on it, you should be warned. (Say, if you have only 2MB left and your Atlas is short of Max, you'd get the warning, but not if it was a Saturn that was short, because you can't do any research on that with 2MB.) And of course you shouldn't receive this warning for a component you've researched that turn, since you *can't* go back and research it again that turn.

- If you have an LM or a Kicker-C but haven't prototyped your DM or EVA suits yet (there have been times when I've forgotten all about docking modules or EVA till way late in the game).

Discussion

  • Leon Baradat

    Leon Baradat - 2013-07-29
    • Group: --> Next_Release_(example)
    • Priority: 4 --> 7
     
  • Leon Baradat

    Leon Baradat - 2013-07-29
    • Description has changed:

    Diff:

    --- old
    +++ new
    @@ -1,5 +1,7 @@
     Too often, I end my turn only to realize I'd forgotten to do something important and basic that the game could probably have warned me about.  Maybe we could add the following warnings when the user hits the End Turn button.
    
    -\- If you have a mission ready to launch and one of its components isn't yet at Max R&D.  Perhaps you should receive the warning only if you have enough funds to do some research on it--so if you have only 2MB left and your Atlas is short of Max, you'd get the warning, but not if it was a Saturn that was short.  And of course you shouldn't receive this warning for a component you've researched that turn, since you \*can't\* go back and research it again that turn.
    +\- Starting in 1958, if you don't have any missions scheduled for next turn, you should be warned.
    
    -\- If you have an LM or a Kicker-C but haven't prototyped your DM yet \(there have been times when I've forgotten all about docking modules till way late in the game\).
    +\- If you have a mission ready to launch and one of its components isn't yet at Max R&D, and you have enough funds to do some research on it, you should be warned.  (Say, if you have only 2MB left and your Atlas is short of Max, you'd get the warning, but not if it was a Saturn that was short, because you can't do any research on that with 2MB.)  And of course you shouldn't receive this warning for a component you've researched that turn, since you \*can't\* go back and research it again that turn.
    +
    +\- If you have an LM or a Kicker-C but haven't prototyped your DM or EVA suits yet \(there have been times when I've forgotten all about docking modules or EVA till way late in the game\).
    
     
  • Leon Baradat

    Leon Baradat - 2013-11-15
    • Group: Unspecified --> Next Release
     
  • Leon Baradat

    Leon Baradat - 2013-11-15

    Just to specify: I think the original "END TURN" confirmation should be left alone, since users will be in the habit of hitting yes to that most of the time. But when the game has reason to think you may have forgotten something (as listed above), a second window should pop up informing you of what it sees missing, and asking for confirmation. I imagine something like:

    .................WARNING.................
    YOUR TITAN ROCKET IS NOT YET AT MAX R&D.

    YOU HAVE NOT YET PURCHASED EVA SUITS.

    DO YOU WANT TO GO BACK AND CORRECT THESE?

    ....YES............................NO....

     

    Last edit: Leon Baradat 2013-11-15

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