Menu

#25 use GL_ARB_texture_non_power_of_two if available

None
closed-accepted
nobody
None
5
2015-03-23
2014-07-11
No

Little patch for non-power-of-two support, to avoid blurring textures like the window in e4m3.

Doesn't mess with the padding to power-of-two that's done on non-tiling textures.

3 Attachments

Discussion

  • Ozkan Sezer

    Ozkan Sezer - 2014-07-11
    • status: open --> closed-accepted
     
  • Ozkan Sezer

    Ozkan Sezer - 2014-07-11

    Shortened the boolean's name to gl_texture_NPOT and applied. Thanks.

     

Log in to post a comment.

Want the latest updates on software, tech news, and AI?
Get latest updates about software, tech news, and AI from SourceForge directly in your inbox once a month.