Version 0.96.3 of QuakeSpasm is released.
Changes since the previous version:
Version 0.96.2 of QuakeSpasm is released.
Changes since the previous version:
Version 0.96.1 of QuakeSpasm is released.
Changes since the previous version:
Version 0.96.0 of QuakeSpasm is released.
Changes since the previous version:
Version 0.95.1 of QuakeSpasm is released.
Changes since the previous version:
Version 0.95.0 of QuakeSpasm is released.
Changes since the previous version:
Version 0.94.7 of QuakeSpasm is released.
Changes since the previous version:
Version 0.94.6 of QuakeSpasm is released.
Changes since the previous version:
Version 0.94.5 of QuakeSpasm is released.
Changes since the previous version:
Version 0.94.4 of QuakeSpasm is released.
Changes since the previous version:
Version 0.94.3 of QuakeSpasm is released.
Changes since the previous version:
Version 0.94.2 of QuakeSpasm is released.
Changes since the previous version:
Version 0.94.1 of QuakeSpasm is released.
Changes since the previous version:
- Fixes lightmap issues introduced in v0.94.0 (sf.net bug/50)
Version 0.94.0 of QuakeSpasm is released.
Changes since the previous version:
Version 0.93.2 of QuakeSpasm is released.
Changes since the previous version:
Version 0.93.1 of QuakeSpasm is released.
Changes since the previous version:
joy_exponent_move
cvar.Sys_Error()
.Version 0.93.0 of QuakeSpasm is released.
Changes since the previous version:
Version 0.92.1 of QuakeSpasm is released: This is a minor bug-fix release.
Changes since the previous version:
Version 0.92.0 of QuakeSpasm is released.
Changes since the previous version:
SDL2 Game Controller support.
Contrast support with new "contrast" cvar, behaving the same as
MarkV. It may be a useful alternative to the existing gamma control
for laptops in a bright environment, etc. Raising contrast gives
less of a gray/washed out look than raising gamma, but at a
disadvantage: colors near white get clipped to white.
Version 0.91.0 of QuakeSpasm is released.
Changes since the previous version:
Bugfixes:
Version 0.90.1 of QuakeSpasm is released.
Changes since the previous version:
Bugfixes:
Version 0.90.0 of QuakeSpasm is released.
Changes since the previous version:
Version 0.85.9 of QuakeSpasm is released.
Changes since the previous version:
/*..*/
comments.Version 0.85.8 of QuakeSpasm is released.
Changes since the previous version:
* Made Quake shareware 1.00 and 1.01 versions to be recognized properly.
* Fixed control-character handling in unicode mode. Keyboard input tweaks.
* Made the keypad keys to send separate key events in game mode.
* Text pasting support from OS clipboard to console. (Windows and Mac OS X.)
* Support for the Apple (Command) key on Mac OS X.
* Fixed increased (more than 32) dynamic lights.
* Music playback: Made sure that the file's channels count is supported.
* Support for Solaris.
* Switched to using libmad instead of libmpg123 for MP3 playback on Mac OS X.
* Better support for building the Mac OS X version using a makefile, support for cross-compiling on Linux.
* Fixed a minor intermissions glitch.
* Increased string buffer size from 256 to 384 for PF_VarString to work around broken mods such as UQC.
* Restored original behavior for Quake registered version detection.
* Minor demo recording/playback tweaks.
* Minor tweaks to the scale menu option.
* unbindall before loading stored bindings (configurable by new cvar cfg_unbindall, enabled by default.)
* New icon.
* Miscellaneous source code cleanups.
Version 0.85.7 of QuakeSpasm is released.
Changes since the previous version:
* Added support for cross-level demo playback
* gl_texturemode is reimplemented as a cvar with a callback and the
setting is automatically saved to the config
* Fixed execution of external files without a newline at the end
* Reduced memory usage during reloading of textures
* Fixed compilation on GNU/kFreeBSD (Debian bug #657793)
* Fixed backspace key on Mac OS X
* Disable mouse acceleration in Mac OS X
* Worked around recursive calling of the anisotropic filter callback
* Console word wrap and long input line fixes
* Verified correct compilation by clang (using v3.0)
* Several other small changes mostly invisible to the end-user