[pywin32-checkins] pywin32/com directsound.dsp,NONE,1.1
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From: Lars I. <lar...@us...> - 2004-11-30 21:30:36
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Update of /cvsroot/pywin32/pywin32/com In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv6405/com Added Files: directsound.dsp Log Message: Added (some) DirectSound support. The bulk is in com/win32comext/directsound, including a test directory with a sample soundfile and a unittest-based test script. Supported are: - IDirectSound - IDirectSoundBuffer - IDirectSoundNotify. Also added support for: - WAVEFORMATEX (in PyWinTypes) - DSBUFFERDESC - DSBCAPS - DSCAPS - various constants used in these structures Missing is: - IDirectSoundCapture - complete documentation --- NEW FILE: directsound.dsp --- # Microsoft Developer Studio Project File - Name="directsound" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=directsound - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "directsound.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "directsound.mak" CFG="directsound - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "directsound - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "directsound - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "directsound - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Build" # PROP Intermediate_Dir "Build\Temp\directsound\Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" F90=df.exe # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "DIRECTSOUND_EXPORTS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /Zi /O2 /I "..\com\win32com\src\include" /I "..\win32\src" /D "WIN32" /D "_WINDOWS" /D "NDEBUG" /D "STRICT" /YX"directsound_pch.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x407 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 odbccp32.lib kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib dsound.lib dxguid.lib /nologo /dll /pdb:"Build/directsound_d.pdb" /debug /machine:I386 /out:"Build\directsound.pyd" /libpath:"..\win32\build" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "directsound - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Build" # PROP Intermediate_Dir "Build\Temp\directsound\debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" F90=df.exe # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "DIRECTSOUND_EXPORTS" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\com\win32com\src\include" /I "..\win32\src" /D "WIN32" /D "_WINDOWS" /D "_DEBUG" /D "STRICT" /FR /YX"directsound_pch.h" /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x407 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib dsound.lib dxguid.lib /nologo /dll /debug /machine:I386 /out:"Build\directsound_d.pyd" /pdbtype:sept /libpath:"..\win32\build" # SUBTRACT LINK32 /pdb:none !ENDIF # Begin Target # Name "directsound - Win32 Release" # Name "directsound - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\win32comext\directsound\src\directsound.cpp # End Source File # Begin Source File SOURCE=.\win32comext\directsound\src\PyDSBCAPS.cpp # End Source File # Begin Source File SOURCE=.\win32comext\directsound\src\PyDSBUFFERDESC.cpp # End Source File # Begin Source File SOURCE=.\win32comext\directsound\src\PyDSCAPS.cpp # End Source File # Begin Source File SOURCE=.\win32comext\directsound\src\PyIDirectSound.cpp # End Source File # Begin Source File SOURCE=.\win32comext\directsound\src\PyIDirectSoundBuffer.cpp # End Source File # Begin Source File SOURCE=.\win32comext\directsound\src\PyIDirectSoundNotify.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\win32comext\directsound\src\directsound_pch.h # End Source File # Begin Source File SOURCE=.\win32comext\directsound\src\PyIDirectSound.h # End Source File # Begin Source File SOURCE=.\win32comext\directsound\src\PyIDirectSoundBuffer.h # End Source File # Begin Source File SOURCE=.\win32comext\directsound\src\PyIDirectSoundNotify.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # End Target # End Project |