Re: [PyOpenGL-Users] pyopengl + shaders
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From: Charles M. <cm...@in...> - 2005-08-21 21:33:47
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Well, I can't find that demo, but the only thing you need to know is "glShaderSourceARB" is a little different from spec. You can only load one program per call, where normally you could upload multiple at once. The code pretty much looks like C code otherwise. glShaderSourceARB(shaderObj, programString) - Charlie On Aug 21, 2005, at 8:25 AM, horace wrote: > hi, > > yes, i would like to see your example! i have never build something > from cvs before but i will try. :) > > so in future pyopengl releases your extensions will be in? > > thanks! > > On 8/21/05, Charles Moad <cm...@in...> wrote: > >> I committed all the necessary extension into cvs about a >> month ago to >> do glsl programming. You would have to build from cvs, and I may >> have a >> sample app sitting around somewhere. Let me know if you would >> want to >> see it. >> >> - Charlie >> >> horace wrote: >> >>> hi, >>> >>> is it possible to use opengl extensions with pyopengl? i would >>> like to >>> do some experiments with shader programming and python+pyopengl >>> would >>> be perfect for that. >>> >>> is pyopengl still opengl 1.1 only? >>> >>> >>> ------------------------------------------------------- >>> SF.Net email is Sponsored by the Better Software Conference & EXPO >>> September 19-22, 2005 * San Francisco, CA * Development Lifecycle >>> Practices >>> Agile & Plan-Driven Development * Managing Projects & Teams * >>> Testing & QA >>> Security * Process Improvement & Measurement * http://www.sqe.com/ >>> bsce5sf >>> _______________________________________________ >>> PyOpenGL Homepage >>> http://pyopengl.sourceforge.net >>> _______________________________________________ >>> PyOpenGL-Users mailing list >>> PyO...@li... >>> https://lists.sourceforge.net/lists/listinfo/pyopengl-users >>> >> > |