Re: [PyOpenGL-Users] 2d sprite engine performance.
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From: Simon W. <sim...@gm...> - 2005-04-06 01:05:41
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On Apr 5, 2005 12:55 PM, Erik Johnson <ejo...@fa...> wrote: > > For a few months I have been doing hobby work on a 2d tile based game > using PyOpenGL. It would seem we have been working on similar projects. My project however, has been much for of an experiment, and a learning tool, than a serious development effort. http://developer.berlios.de/projects/lgt/ > I have set up an experiment using my game engine to draw unmoving > sprites in a window and do nothing else. On my 500mhz G3 iMac with a > Rage128 Ultra, I can draw about 250 items before the frame rate starts > dropping below 30fps. Is this a reasonable number? I don't know much about Mac hardware, but these numbers seem fine to me. Personally, I would me quite impressed if my own 2DGL library had these sorts of figures on similar hardware, but perhaps I have low expectations... Sw. |