Re: [PyOpenGL-Users] Shader doesn't compile with Python 3
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From: Matt W. <li...@mi...> - 2013-05-29 17:19:48
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On 29 May 2013 06:53, Gabriele Lanaro <gab...@gm...> wrote: > I'm having the same problem in python 3 (not being able to compile the > shaders because it gets an invalid literal). Did you find any actual > workaround for that? The only solution I found was to update to the latest version in bzr. Have you tried that? I agree that it's not an ideal solution but it worked for me. Matt |