Re: [PyOpenGL-Users] Building on OSMesa
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From: Yuan Xu <xuy...@gm...> - 2012-01-06 08:34:47
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Hi Ian, Thanks for your reply. My problem is how to set up OpenGL context without X, because the target application will run on a headless Linux server, and generating pictures without window. I think if I have PyOpenGL use Mesa only, then my problem can be solved. On Fri, Jan 6, 2012 at 12:41 AM, Ian Mallett <geo...@gm...> wrote: > On Thu, Jan 5, 2012 at 9:31 AM, Yuan Xu <xuy...@gm...> wrote: > >> Hi all, >> >> I am trying to use PyOpenGL for off-screen rendering (generating >> pictures), AFAIK, OSMesa is the easy (only?) way for this. >> >> I tried to access OSMesa from python via ctypes, the functions in OSMesa >> can be called, but PyOpenGL can not use OSMesaContext, I guess the problem >> is my PyOpenGL (from ubuntu rep) was not build on mesa. >> >> So, my question is how to build PyOpenGL on OSMesa, since I didn't find >> any instruction for configuring building. >> >> Thanks in advance! >> >> -- >> Best Regards, >> >> Xu, Yuan > > I'm afraid I can't help with the actual question, but I'd like to remind > you that using FBOs for offscren rendering is easier and faster (although > you *do* need an OpenGL context to set it up). > Ian > -- Best Regards, Xu, Yuan |