Re: [PyOpenGL-Users] PyOpenGL and 3.2 Core Profiles (OS X Lion)
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From: Ian M. <geo...@gm...> - 2011-09-12 14:28:46
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On Sun, Sep 11, 2011 at 9:50 PM, T.J. Jankun-Kelly <tj...@cs...>wrote: > I'm adapting my Computer Graphics class to the 3.2 Core Profile (as it is > now supported by OS X). However, GLUT.framework does not expose methods to > create contexts before creating windows (so I can't request a 3.2 context) > and freeglut is X based, not Cocoa, so I'm not sure if it'll work (and I'd > rather not go X). So, a few questions: > > - Has anyone gotten PyOpenGL and OpenGL 3.2 to work on OS X? With what > means of generating/managing windows? > - Similar question for Windows. The Glut interface for PyOpenGL does't > expose the freeglut glutInitContextVersion et al so I'm not sure how one > would do about it there. > > Thanks for any assistance. > > TJK > I highly recommend SDL as a cross-platform windowing library. Has much better context creation support from GLUT. In Python, that's PyGame. PyGame and PyOpenGL should theoretically work on all platforms. |