Re: [PyOpenGL-Users] Possible PyOpenGL Material/Shader/Display List Bug
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From: Alejandro S. <as...@gm...> - 2011-08-21 15:43:23
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Hi Ian, Ah, the driver might be where the difference is. I am using PyOpenGL 3.0.1 >> but I'm on a Mac, so I'm not using the NVIDIA drivers at all.Best, >> >> I sent a bug report to NVIDIA, but evidently I have to be a registered > developer to submit anything so technical. I started the application > process, so hopefully they'll be able to get the report in a few days. Let > me know how your tests go, > Sorry for the delay, I was really busy last week. I tried the script on Linux and, much to my surprise, I still can't reproduce the problem you describe. I initially get a red quad and then I can turn on and off the white quad without any issues. This is my system configuration, I'm on Fedora 12 x86_64: >>> glGetString(GL_VERSION) '4.0.0 NVIDIA 256.44' >>> glGetString(GL_RENDERER) 'GeForce GTX 465/PCI/SSE2' >>> glGetString(GL_VENDOR) 'NVIDIA Corporation' I'm starting to wonder whether this could be a Windows-specific issue. Best, Alejandro.- -- http://alejandrosegovia.net |