[PyOpenGL-Users] Works on OSX, fails on Linux
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From: Derakon <de...@gm...> - 2011-05-23 18:41:45
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I'm trying to port a program from OSX to Linux, so it can be run over an SSH tunnel. I'm getting "invalid operation" errors when I call glTexSubImage2D, though. I've trimmed the program down to a more-or-less minimal program (still almost 200 lines) which still exhibits the failure: http://paste.ubuntu.com/611982/ Dependencies are PyOpenGL, numpy, and wx. I apologize for the very inconsistent code style/formatting; this is a bit of a hodgepodge and I'm cleaning it up as I get the chance. I've pasted the error I'm getting at the end of this message. It's occurring in some PyOpenGL-accelerate code. From my understanding, this package isn't actually necessary; it just makes certain operations faster. Is it possible to uninstall it? Googling around doesn't show it being particularly straightforward to uninstall Python packages, but perhaps this one's more self-contained? Could it be that running over ssh -Y is what's giving me trouble? I'm not really familiar with SSH tunneling in general and what it does to the display. Before I started trimming down the program to make the "minimal" version, I was actually semi-randomly getting assertion errors in /usr/lib/libxcb-xlib.so (and when the assertions didn't show up the app would just hang with nothing displayed). Anyway, here's the error. Any advice would be appreciated. Thanks! Traceback (most recent call last): File "editor.py", line 159, in OnPaint image.refresh() File "editor.py", line 52, in refresh GL.GL_LUMINANCE, GL.GL_SHORT, imgString) File "latebind.pyx", line 32, in OpenGL_accelerate.latebind.LateBind.__call__ (src/latebind.c:559) File "wrapper.pyx", line 315, in OpenGL_accelerate.wrapper.Wrapper.__call__ (src/wrapper.c:5196) OpenGL.error.GLError: GLError( err = 1282, description = 'invalid operation', baseOperation = glTexSubImage2D, pyArgs = ( GL_TEXTURE_2D, 0, 0, 0, 512, 512, GL_LUMINANCE, GL_SHORT, '\x00\x00\x01\x00\x02\x00\x03\x00\x04..., ), cArgs = ( GL_TEXTURE_2D, 0, 0, 0, 512, 512, GL_LUMINANCE, GL_SHORT, '\x00\x00\x01\x00\x02\x00\x03\x00\x04..., ), cArguments = ( GL_TEXTURE_2D, 0, 0, 0, 512, 512, GL_LUMINANCE, GL_SHORT, '\x00\x00\x01\x00\x02\x00\x03\x00\x04..., ) ) |