Re: [PyOpenGL-Users] VBO help and performance
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From: Greg E. <gre...@ca...> - 2010-05-07 03:51:39
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On 07/05/10 13:17, Wakefield, Robert wrote: >I suspect the issue is that I transfer the data from the CPU either way (a screen > worth of indices). Don't do that. Transfer all the indices into an IBO once, and use glDrawRangeElements to draw the subranges needed to cover the screen. -- Greg |