[PyOpenGL-Users] Documentation error?
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From: Nikolai U. <ni...@ne...> - 2009-10-01 17:20:19
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As far as I can see in the documentation, the python wrapper for glShaderSource takes a shaderObj and string as parameters. However, after a lot of problems testing my application on ATI cards, having weird shader linking bugs, I decided to check out "shaders.py" in the pyopengl package. As it turns out, it doesn't really take a string as a parameter, it takes a list with a string in it. This works for both Nvidia and ATI, so i expect that it is correct. This is just a request to get the documentation correctly updated (or have the wrapper convert this automatically?). It took me quite a while to figure this out, so I just want to make sure others don't have to go down the same road. -Nikolai |