Re: [PyOpenGL-Devel] [PATCH] glGetActiveAttribARB, glGetShaderSourceARB and glGetActiveUniformARB
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From: Mike C. F. <mcf...@vr...> - 2006-10-13 15:08:33
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Marco Bubke wrote: > Hi > > I have patched glGetActiveAttribARB, glGetShaderSourceARB and > glGetActiveUniformARB more python friendly interface. > glLinkProgramARB.errcheck is also running without problems for me. > I've integrated the changes, but had to do it manually (something messed up the patch in transit, (the patch command couldn't process it and the indentation was messed up (2 characters in one function, 8 in anther)), you may want to use an attachment instead of cut-and-paste next time, mailing-list programs tend to be less "free" with attachments). Thanks for all your work, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com |