From: Chris S. <chr...@gm...> - 2007-06-18 21:09:03
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On 6/18/07, Jon Watte (ODE) <hpl...@mi...> wrote: > ODE is not thread safe. You can only manipulate objects when you know > that the world collision/simulation isn't running. > ODE does not have any known bugs in memory management. The bug I'm referring to is the one reported at https://sourceforge.net/tracker/?func=detail&atid=382799&aid=1566350&group_id=24884 Even for thread-safe code, ODE tends to crash quite regularly when I try to add or remove large numbers of bodies/geoms from a simulation. Regards, Chris |