From: Warren D. <wa...@de...> - 2006-01-15 00:49:36
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3D Visualization Software Users: Have you evaluated or purchased a 3D visualization workstation from Apple yet? <http://www.apple.com/powermac/graphics.html>=20 If so, then please provide us with your candid feedback. mailto:ma...@de... We believe that Mac OS X is now far superior to Linux for 3D and (especially) stereo 3D visualization. These Macs were specifically modified for you in response to last year's "Stereo 3D Matters to Me" email campaign, and we want to hear what you think about them! The Quadro FX 4500-based PowerMac G5 is Steve Jobs' timely and direct answer to your over 600 well-articulated emails communicating the importance of 3D visualization in science, education, engineering, and medicine. It would now be irresponsible to go with Linux or even Windows without first carefully considering the advantages of OpenGL on Mac OS X. The UNIX-based Mac has become the robust, low-cost, well-supported, and high-performance replacement for SGI workstations that Linux never delivered despite nearly a decade of opportunity and effort (including our own). Why does Linux fail with visualization? Because OpenGL is a tough and continuously-evolving hardware challenge. Open source developers cannot solve proprietary hardware integration issues, and commercial Linux vendors have insufficient pull with graphics card manufacturers to deliver seamless OpenGL solutions on an ongoing basis. Sometimes Linux OpenGL works and sometimes it doesn't, despite everyone's best efforts. With this bleak record, we can no longer recommend Linux as a platform for OpenGL visualization. Linux may be ideal for compute clusters, but it is simply unreliable for UNIX-dependent visualization (especially with 64 bits, ugh!). History shows that it takes an integrated hardware & operating systems vendor like Apple (or formerly SGI, or Sun) to deliver and maintain trouble-free OpenGL under UNIX. Apple is the world's leading UNIX vendor, and unlike with Linux, Mac hardware and operating systems are continuously integrated with cutting-edge OpenGL graphics cards. Mac OpenGL just works -- every time -- with no complex end-user configuration. That is great for software vendors, and it provides welcome relief for users of 3D software under UNIX. However, your real-world experiences are the ultimate test, and we therefore need to hear direct and ongoing feedback from those of you who have evaluated, purchased, and/or deployed Mac workstations to meet your unique OpenGL and/or X11 visualization needs. =20 Has Apple in fact given us what you asked for? If so, then have you followed through with purchases? If not, then what are you waiting for? Is something crucial still missing? Please share your thoughts. We guarantee that Apple and others will hear them. Let's not lose this long-sought opportunity to meet the community's platform needs on a grand scale. If these Quadro-based Macs prove to be as good for UNIX OpenGL visualization as we think they are, then everyone should (indeed, must!) purchase them in quantity and begin the process of migration. That is the only way we can ensure that Apple will remain highly motivated to serve this community. Your vote will be counted via the market! Cheers, Warren L. DeLano, Ph.D., PyMOL Developer, DeLano Scientific LLC PS. If the only reason you haven't bought a Quadro-based PowerMac G5 is because you are waiting for the Intel-based equivalent, then please say so -- such machines are expected by the end of 2006. In the meantime, you might look at the Intel-based dual-core MacBook Pro <http://www.apple.com/macbookpro> for portable UNIX visualization, or a dual-core Intel-iMac <http://www.apple.com/imac> as a low-cost UNIX station. Just $1299 for a complete system with more capabilities than Linux and much less hassle! |