From: <no...@so...> - 2002-08-27 00:50:50
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Bugs item #599991, was opened at 2002-08-25 16:22 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=103396&aid=599991&group_id=3396 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: David L. Credidio (doomguy) Assigned to: Nobody/Anonymous (nobody) Summary: Texture pegging broken on some doors. Initial Comment: There is a rendering bug on some levels where a door's texture doesn't move with the door like it's supposed to. On DooM II map05 "Waste Tunnels", both the red key door at the top of the stairs and the blue key door to the dark room before the exit exhibit this behavior. (I just double-checked in DooM95 for comparison, to be sure it wasn't a level design bug.) ---------------------------------------------------------------------- >Comment By: David L. Credidio (doomguy) Date: 2002-08-26 20:50 Message: Logged In: YES user_id=600338 It just occurred to me that I should have specified that I'm using GLBoom. I just checked the same map in PrBoom, and the door textures scroll just fine; so it must be another quirk of the GL renderer. Sorry for any confusion. While I'm here, I may as well add that I'm using a GeForce3 with the NVidia "Detonator" (reference) drivers; just in case that matters. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=103396&aid=599991&group_id=3396 |