From: Florian S. <flo...@gm...> - 2006-10-15 11:26:58
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The PrBoom Team is proud to announce the release of PrBoom 2.4.6. Changes from v2.4.5 to v2.4.6 - Mac OS X: Fixed music volume slider - Implemented patch clipping. This fixes bug #1557501. - Fixed update of compatibility options after use of TNTCOMP cheat - Reenabled padding if short or missing reject lumps. Patch #1570517 by RjY. - Removed unaligned memory access in r_drawflush.inl. This should fix bus errors on architectures where unaligned access is forbidden and should give a slight speedup on other architectures. - Stop right after the quit sound stops, instead of waiting three seconds - Fixed sound origin for switches. This is compatibility optioned. Patch #1533045 by RjY. - Fixed "oof" sound when hitting ground while already dead Patch #1532700 by RjY. - Ported Eternitys fix to show the "ouch" face when severly hit - Unified drawing functions, this speeds things up a bit and fixes most artifacts on small numbers and fonts in high resolution modes. - Mac OS X: Add resolution and video mode (OpenGL vs software) selection to launcher - Added rendering filters for software mode, they are configurable in a new page in general settings - Emulate some texture composition bugs - Fix more common WAD bugs that can cause crashes - Fixed random crashes caused by use of uninitialized memory - Fix some demo incompatibilities caused by slime trail removal - Fixed crashes with WADs which use newer gl nodes or don't have any nodes - Automatically load gwa files with gl nodes - Fixed integer overrun in automap on large levels (from PrBoom+) Get it from http://prboom.sourceforge.net |