From: Wim V. <wim...@pa...> - 2001-01-23 21:53:56
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Sorry forgot to attach the zip Wim ----- Oorspronkelijk bericht ----- Van: "Wim Vanrie" <wim...@pa...> Aan: <cp...@do...> CC: <prb...@li...> Verzonden: dinsdag 23 januari 2001 22:51 Onderwerp: Fw: [Prboom-users] Bug?? > Hi, > > I forwarde the mail i already sent to Florian who did answer my mail too. > You are right i was to fast. > Linedef trigger 19 does work. > It is when i use the dehacked imp they just stay under the floor and don't > move > up with the floor. > So there is only one problem and it is with the dehacked imps. > You just shoot through them you can even walk through them. > I am not the only one with the problem, it has been reported to me by a > player of > my pwad. > I use doom2 iwad version 1.9 > I have added a zip file with 3 files: - a demo of map05 where you can see > that 1 > dehacked imp > stays under the floor and another > dehacked imp i > just run and shoot through. > - my prboom.cfg > - a phthp.dbg > file as you asked. > > Wim > > ----- Oorspronkelijk bericht ----- > Van: "Dirk Vanrie" <dir...@pa...> > Aan: "Florian 'Proff' Schulze" <flo...@gm...> > Verzonden: dinsdag 23 januari 2001 14:42 > Onderwerp: Re: [Prboom-users] Bug?? > > > > Hi, > > > > I examined it a bit further and i must tell you that the special trick > with > > linedef 19 indeed works in prboom to. Only when i use the dehacked imp > they > > dont pop up but the floor > > is raised indeed. So there is only 1 problem and it all points down to the > > use of a enemy that has been modified with dehacked. > > I am sorry i was a bit to hasty. > > It is best to go to level 5 to see the problem, You start in the cellar of > a > > house and you have to go upstairs in the hall there you take the red door > > and go upstairs. Just up the stairs you wil notice that a enemy stays > stuck > > onder the floor when you walk over it. > > When you go in the bedrooms you will encounter some other dehacked imps > and > > you > > will notice that you just shoot through them and can just walk through > them. > > > > Wim > > > > ----- Oorspronkelijk bericht ----- > > Van: "Florian 'Proff' Schulze" <flo...@gm...> > > Aan: <wim...@pa...> > > Verzonden: dinsdag 23 januari 2001 12:49 > > Onderwerp: Re: [Prboom-users] Bug?? > > > > > > > Thanks for the bug report, I will investigate it. > > > > > > Proff > > > -- > > > Florian 'Proff' Schulze - flo...@gm... > > > Homepage: - http://proff.fly.to > > > PGP-Key available from - http://www.keyserver.net/en/ > > > > > > > Hi, > > > > > > > > I have made a pwad for doom2 and got feedback that there was a problem > > > > when playing it prboom 2.1.2. > > > > My wad has been tested with boom, mbf, zdoom, legacy and works well > with > > > > these. > > > > There are 2 problems: > > > > 1) i use lindef type trigger 19 for the special trick of letting > enemies > > pop > > > > up > > > > out the floor. This doesn't work with prboom 2.1.2 > > > > 2) i have replaced the ss-soldiers by modified imps with dehacked. > > > > These new imps are behaving like ghosts and are invincible. > > > > you can find the zipfile of my pwad here: > > > > ftp://ftp.cdrom.com/pub/idgames/themes/TeamTNT/return/phthp.zip > > > > Maybe this bugs are known but they aren't mentioned on the project > page. > > > > My pwad needs a boom-compatible source-port. > > > > Problem 1 can already be found in level 1 > > > > Problem 2 can be found in level 5. > > > > > > > > Wim > > > > > > > > BTW: i am not on the mailinglist > > > > > > > > Wim Vanrie is a Doom Master, > > > > a Doom Incubus, > > > > a Doom2 Master by rules of DHT6 > > > > > > > > Wim Vanrie is the creator of: > > > > > > > > - Rvenge01.wad which can be found at: > > > > ftp.cdrom.com/pub/idgames/levels/doom2/Ports/p-r/rvenge01.zip > > > > > > > > - Phthp.wad which can be found at > > > > ftp.cdrom.com/pub/idgames/themes/TeamTNT/return/phthp.zip > > > > > > > > - Phtga.wad which can be found at > > > > > ftp://ftp.cdrom.com/pub/idgames/levels/doom2/Ports/megawads/phtga.zip > > > > > > > > - Terrere1.wad which can be found at > > > > http://www.newdoom.com/themole/terrere1.shtml > > > > > > > > -My homepage is at http://www.newdoom.com/themole > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > Prboom-users mailing list > > > > Prb...@li... > > > > http://lists.sourceforge.net/lists/listinfo/prboom-users > > > > > > > > > > > > > > > > > |