From: Andreas P. <die...@gm...> - 2004-10-13 17:45:00
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Hi Sherif,=20 My sourceforge account name is "diemumiee".=20 I wont have to much time to work on it, but i will at least add these patches, and maybe some other small things. I read about a complete redesign, and i have to admit i am not good at making big fundamental changes and starting things from scratch.=20 Regards=20 Andreas Pokorny On Wed, Oct 13, 2004 at 09:32:05AM -0400, Sherif Zaroubi <sza...@gm...= m> wrote: > Andreas, > I was wondering ig you wanted CVS write access. Seeing that you > are the first person to touch the code in a while, maybe you deserve > the power. > All you need is a sourceforge account, and join the mailing list. > And I will set you up as a developer. >=20 > I am really greatfull for your contribution, and am shure that the > original team is delighted to know that our project is still alive. >=20 > Sherif Zaroubi >=20 >=20 >=20 > On Wed, 13 Oct 2004 10:39:38 +0200, Andreas Pokorny <die...@gm...> wr= ote: > > Hi, > > I recently worked my way through most of the poopmup code to fix that > > amd64 related bug: > > http://bugs.gentoo.org/show_bug.cgi?id=3D61008 > >=20 > > While working through the code I made some minor changes, so the patch > > has become larger than expected. I replaced the gui widget that allows > > modifing an int value, with a templated version, and some stdio-stuff > > has been removed in favor to std::string and stringstreams. Which should > > be faster when setting, since gnu's std::string works with copy on > > write. The menu class now uses a std::list, so generally lots of > > cosmetic changes. The config file format also got a small clean up, now > > the values of GL_TEXTURE_2D GL_FLOAT GL_SMOOTH aren't printed directly > > into the file. Instead the values 1, 1 and 2, which are expected while > > parsing are used. On my way through that code i also fixed a typo in the > > FAST_COMPUTER item. > >=20 > > As far as i understood the problem described in the bug was caused by > > the usage of the intSelector class, which accepts pointers to ints, but > > gets a pointer to an unsigned short. So it is impossible for the user to > > set a speed value around 20, or less. > >=20 > > Some of the changes still can be applied to the cvs source, afaik. > > If you are still interested i could rework the patch to make it apply > > without flaws on the new source. > >=20 > > Please carry on! This game idea is great, and i want to see it with > > nicer graphics, more features, poop - sound and much more!! > >=20 > > Just tell me if you need someone to fix a nasty bug, or refactor some > > code. > >=20 > > Best regards > > Andreas Pokorny > >=20 > >=20 > >=20 >=20 >=20 > --=20 > Sherif Zaroubi |