Re: [Plib-users] Newbie question
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sjbaker
From: Steve B. <sjb...@ai...> - 2002-10-11 11:56:49
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Marco Bancale wrote: > Sure, changing the far plane was my first idea, but in that way > all the objects would not be culled (by the far plane) anymore! That's desirably though. > Isn't it? So, if I have 100 spaceships around the solar system, > I should see all of them... always. I think this is not much > optimized :). You should use the level-of-detail mechanism to control the complexity of those spaceship models as a function of range. If you make the lowest level of detail be just a single GL_POINT and turn even that off beyond (say) 50 kilometers, you should have exactly what you need. > Am I wrong? I hope so! ----------------------------- Steve Baker ------------------------------- Mail : <sjb...@ai...> WorkMail: <sj...@li...> URLs : http://www.sjbaker.org http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net http://freeglut.sf.net http://toobular.sf.net http://lodestone.sf.net |