[Plib-users] using triangles
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From: Sami P. <sam...@sa...> - 2002-03-24 19:22:05
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Hi all, I'm new in this list, and allmost that new with plib too. My problem is that, that I have a "space thing", where is two ship. They shoot themselfs all the time. So, I need to draw laser triangles thousand times in few seconds. For some reason, this didn't work: glBegin(GL_TRIANGLES); // GL_TRIANGLES piirtää kolmioita glColor3f(1.0, 0.0, 0.0); glVertex3f(0.0, 0.0, 0.0); glColor3f(1.0, 1.0, 0.0); glVertex3f(0.0, 20.0, 0.0); glColor3f(1.0, 0.0, 1.0); glVertex3f(20.0, 0.0, 0.0); glEnd(); and propabbly reason is that, that those things don't go in correct buffer, and glutSwapB.... can't draw it? Other way is create object everytime when ship shoot another ship, but it doesnt sound very good idea to greate "ten thousand" new object in one session? Anyway, ship show and move smoothly, so that side works well. Just need to draw those lasers with some way. Sami |