From: Brandon S. <si...@sp...> - 2005-02-17 05:26:30
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I am connecting to Player 1.6 using the C++ Client Library under a pthread, and I can connect to Player using PlayerClient robot("localhost"); But when I try to open any proxy (PositionProxy, LaserProxy, etc) using any access ('a', 'w', 'r') it kills the thread and it says either "Killed" or "Segmentation Fault". Does anybody have any idea what is going on? Sincerely, Brandon Sights si...@sp... |
From: Brian G. <ge...@ai...> - 2005-02-17 15:54:53
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Brandon Sights wrote: > I am connecting to Player 1.6 using the C++ Client Library under a > pthread, and I can connect to Player using > > PlayerClient robot("localhost"); > > But when I try to open any proxy (PositionProxy, LaserProxy, etc) > using any access ('a', 'w', 'r') it kills the thread and it says > either "Killed" or "Segmentation Fault". Does anybody have any idea > what is going on? Can you run your client program under gdb and send a backtrace from the crash? brian. -- Brian P. Gerkey ge...@ai... Stanford AI Lab http://ai.stanford.edu/~gerkey |