From: Vikram H. <har...@op...> - 2003-11-18 14:04:35
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Hi, I have a couple of questions. Firstly, in the pioneer.inc file, is "power()" required in the definition of the pioneer2dx position? Additionally, can I add laser() to the definition of the pioneer2dx postion? Secondly, I was wondering, when I start up stage with the simple.world file (using PlayerStage 1.3.1) does it automatically load a pioneer robot with only a laser sensor and sonar array as defined in the pioneer.inc file? If not, is this how I make it available - by modifiying the simple.world file so it appears as follows (removing the current position() definition): ------------------------------------------------ resolution 0.02 gui ( size [ 502.000 506.000] origin [5.018 4.950 0] scale 0.021 ) bitmap ( file "cave.pnm.gz" resolution 0.02 ) include "pioneer.inc" pioneer2dx (port 6665 pose [1.0 5.8 0]) ---------------------------------------------------- Thankyou. Vikram |
From: brian g. <ge...@ro...> - 2003-11-18 17:11:22
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On Wed, 19 Nov 2003, Vikram Harinath wrote: > Firstly, in the pioneer.inc file, is "power()" required in the > definition of the pioneer2dx position? Additionally, can I add laser() > to the definition of the pioneer2dx postion? No, power() is not required. But it also does no harm. Yes, you can add laser() to the definition of pioneer2dx. Alternatively, you can add it to an instance of pioneer2dx, e.g.: pioneer2dx ( laser() ) > If not, is this how I make it available - by modifiying the simple.world > file so it appears as follows (removing the current position() > definition): > include "pioneer.inc" > > pioneer2dx (port 6665 pose [1.0 5.8 0]) yes. you can also add a laser, as explained above. brian. |