From: <wel...@us...> - 2011-12-01 19:39:42
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Revision: 7782 http://planeshift.svn.sourceforge.net/planeshift/?rev=7782&view=rev Author: weltall2 Date: 2011-12-01 19:39:33 +0000 (Thu, 01 Dec 2011) Log Message: ----------- update translations data Modified Paths: -------------- trunk/lang/1337/data/help.xml trunk/lang/cesky/data/help.xml trunk/lang/deutsch/data/help.xml trunk/lang/dutch/data/help.xml trunk/lang/englishtemplate/data/help.xml trunk/lang/french/data/help.xml trunk/lang/italian/data/help.xml Modified: trunk/lang/1337/data/help.xml =================================================================== --- trunk/lang/1337/data/help.xml 2011-12-01 19:38:10 UTC (rev 7781) +++ trunk/lang/1337/data/help.xml 2011-12-01 19:39:33 UTC (rev 7782) @@ -1,71 +1,257 @@ <?xml version="1.0"?> <help> - <branch name="Chat Commands"> -Commands used to talk. You can also specify your chat method by simply typing into that method's tab. - <topic name="/away">/away message + <branch name="START HERE"> + <Contents> + <content type="text">Here are a few tips and tricks to help you enjoy the world of PlaneShift. -Sets an auto-reply message if people send you tells and you are going to be away from your keyboard but still logged in. ('/away off' will disable auto-reply).</topic> - <topic name="/auction">/auction description +PlaneShift is a rich, varied and complex game, while this is a great thing as it allows you to fully immerse yourself in the fantastic world of Yliakum, on the other hand it will also require some time and just a little effort to get used to the client and the gameplay. +You will learn how to talk with NPC's (Non Player Characters), how to use the various functions of the client and how to interact with the world itself. -Put an item up for sale or offer to buy something.</topic> - <topic name="/clear">/clear +We have a great group of players and GM's (Game Masters) ready to help you whenever you have difficulties. +First of all look at the chat window, if you write /help [question] and then press enter the players or GM's playing in game may be able to answer your questions. Don't be afraid to use it! Players volunteer for it so please be as clear as possible and wait patiently for an answer. -Clears the history of the Chat Window.</topic> - <topic name="/emote">/emote [emotename|list] +Another tool you have at your disposal is directly contacting the Game Masters, you can see if any of them are on-line by writing /who game master in the same chat window and pressing enter. You will get a list of Game Masters online and you will be able to contact them by writing /tell [name of the Game Master] [your question] and pressing enter again. -Returns the emote list with list or sends an emote with name emotename.</topic> - <topic name="/greet">/greet + The last tool you might find useful is called petitions. It's a way to leave offline messages for the Game Masters which then they will be able to review and answer back to you later. To use this click on the appropriate icon in the tool-bar (TIP: you can leave the mouse over an icon in order to see what it does) and click new. Then you will be able to write a message for Game Masters, as soon as one sees it he will claim it and you will see the name of the GM handling your petition appear in the Petition Window. When they have had the time to find an answer to your question, the status of your petition will change to closed and by clicking on the petition you will be able to read the Game Masters answer.</content> + </Contents> + </branch> + <branch name="Files And Folders"> + <Contents> + <content type="text">File Locations -Wave hello to your friends.</topic> - <topic name="/group">/group message +Windows: %AppData%\PlaneShift +Mac: ~/Library/Application Support/PlaneShift +Linux: $HOME/.PlaneShift</content> + </Contents> + <topic name="Files"> + <Contents> + <content type="text">Files -Talk to your group privately. This is good when your group is farther than 10 meters apart and lets you avoid shouting.</topic> - <topic name="/guild">/guild message +options.cfg: This file contains some camera-settings -Talk to everyone in your guild privately. Only guild members in the same guild as you can see what you write.</topic> - <topic name="/ignore">/ignore [player] [add|remove] +planeshift.cfg: This file contains additional settings, like the email seen on the login-screen and options which can be set via the pssetup application. +questnotes_YourCharactersFirstName_YourCharactersLastName.xml: This file contains all the notes you made on the quests you have done.</content> + </Contents> + </topic> + <topic name="Folders"> + <Contents> + <content type="text">Folders + +books: This folder contains books you have saved from planeshift. It is also used to store texts you have created outside of planeshift and want to load into a book + +logs: This folder contains your log files. +- Chat Log: 'YourCharactersFirstName_YourCharactersLastName_chat.txt'. +- System Log: 'YourCharactersFirstName_YourCharactersLastName_system.txt'. + +options: The files within contain the options you can set from within planeshift itself. + +screenshots: The screenshots you take from within planeshift via the command '/screenshot' are saved here. + +sketches: The sketches (maps) you have saved from ingame. These are saved in .xml format. + +Description: This folder contains all the descriptions you have saved from ingame [yours only] and any you wish to upload.</content> + </Contents> + </topic> + </branch> + <branch name="Using The Updater"> + <Contents> + <content type="text">Using The Updater + +The Updater is a utility to get your installed client files in sync with the lastest version available on the server.</content> + </Contents> + <topic name="Updating"> + <Contents> + <content type="text">Updating + +To update PlaneShift you just need to launch PSlaunch and it will tell you if you need to update the game or not.</content> + </Contents> + </topic> + <topic name="Repair"> + <Contents> + <content type="text">Repairing PlaneShift +If your client is not working as well as it could, you can run the repair updater in PSlaunch. To do this just click "repair" in the launcher and it will tell you if there are any files that are not updated or dont match what it has to offer, then allow you the choice of updating those files or not.</content> + </Contents> + </topic> + </branch> + <branch name="Web Links"> + <Contents> + <content type="text"> +Web Links + +FAQ: +http://www.planeshift.it/faq.html + +Players Guides: +http://www.planeshift.it/guide/en/index.html +http://pswiki.xordan.com + +Policies: +http://www.planeshift.it/policies.html + +More Policies: +http://www.hydlaaplaza.com/smf/index.php?topic=31960.0 + +Tutorial Walkthrough: +http://hydlaaplaza.com/smf/index.php?branch=30436.0 + +Forums: +http://forums.hydlaaplaza.com + +Bug Tracker: +http://www.hydlaaplaza.com/flyspray + +Non-RP Server: +Register: http://planeshift.ezpcusa.com/register +Connect: planeshift.ezpcusa.com 7777</content> + </Contents> + </branch> + <branch name="Chat Commands"> + <Contents> + <content type="text"> +Commands used to talk. You can also specify your chat method by simply typing into that method's tab.</content> + </Contents> + <topic name="/away"> + <Contents> + <content type="text">/away message + +Sets an auto-reply message if people send you tells and you are going to be away from your keyboard but still logged in. ('/away off' will disable auto-reply).</content> + </Contents> + </topic> + <topic name="/auction"> + <Contents> + <content type="text">/auction description + +Put an item up for sale or offer to buy something.</content> + </Contents> + </topic> + <topic name="/clear"> + <Contents> + <content type="text">/clear + +Clears the history of the Chat Window.</content> + </Contents> + </topic> + <topic name="/emote"> + <Contents> + <content type="text">/emote [emotename|list] + +Returns the emote list with list or sends an emote with name emotename.</content> + </Contents> + </topic> + <topic name="/greet"> + <Contents> + <content type="text">/greet + +Wave hello to your friends.</content> + </Contents> + </topic> + <topic name="/group"> + <Contents> + <content type="text">/group message + +Talk to your group privately. This is good when your group is farther than 10 meters apart and lets you avoid shouting.</content> + </Contents> + </topic> + <topic name="/guild"> + <Contents> + <content type="text">/guild message + +Talk to everyone in your guild privately. Only guild members in the same guild as you can see what you write.</content> + </Contents> + </topic> + <topic name="/ignore"> + <Contents> + <content type="text">/ignore [player] [add|remove] + Ignores all communication from the target player in the Chat Window. Use this if people are rude to you and there is no GM around to kick them. You can use the same command to remove a player from your ignore list. If you provide an add or remove flag it will try to set the ignore status accordingly and won't toggle it. -If no player name is provided it will show the ignore window.</topic> - <topic name="/introduce">/introduce +If no player name is provided it will show the ignore window.</content> + </Contents> + </topic> + <topic name="/introduce"> + <Contents> + <content type="text">/introduce -Introduce yourself to the targeted player, or everyone within 10 meters if you haven't targeted anyone.</topic> - <topic name="/me">/me action +Introduce yourself to the targeted player, or everyone within 10 meters if you haven't targeted anyone.</content> + </Contents> + </topic> + <topic name="/me"> + <Contents> + <content type="text">/me action -Perform an action seen by people in your vicinity (within 10 meters). This is a great roleplaying tool when you want your character to do something not directly supported by the game. -You can also use /my to describe yourself. Both these commands work in the tell, group and guild tabs as well.</topic> - <topic name="/mypet">/mypet action +Perform an action seen by people in your vicinity (within 10 meters). This is a great roleplaying tool when you want your character to do something not directly supported by the game. +You can also use /my to describe yourself. Both these commands work in the tell, group and guild tabs as well.</content> + </Contents> + </topic> + <topic name="/mypet"> + <Contents> + <content type="text">/mypet action -Have your pet perform an action seen by those in its vicinity (within 10 meters). This is a great roleplaying tool when you want your pet to do something not directly supported by the game. You can also use "/mypet 's property" to describe your pet, similar to the /my command.</topic> - <topic name="/report">/report player +Have your pet perform an action seen by those in its vicinity (within 10 meters). This is a great roleplaying tool when you want your pet to do something not directly supported by the game. You can also use "/mypet 's property" to describe your pet, similar to the /my command.</content> + </Contents> + </topic> + <topic name="/npcmenu"> + <Contents> + <content type="text">/npcmenu -Makes the server log everything the indicated player says for 5 minutes. -Use this when a player is rude, cheating or grifting so the GMs and Devs can later review the log and find a proof for the -misbehaviour.</topic> - <topic name="/say">/say message +Shows a menu to talk to npcs where available.</content> + </Contents> + </topic> + <topic name="/report"> + <Contents> + <content type="text">/report player -Talk to the people in your immediate vicinity (within 10 meters). This should be your normal way of talking most of the time.</topic> - <topic name="/shout">/shout message +Makes the server log everything the indicated player says for 5 minutes. +Use this when a player is rude, cheating or grifting so the GMs and Devs can later review the log and find a proof for the +misbehaviour.</content> + </Contents> + </topic> + <topic name="/say"> + <Contents> + <content type="text">/say message -Talk to people within 100 meters of you. Only use /shout in emergencies.</topic> - <topic name="/tell">/tell player message +Talk to the people in your immediate vicinity (within 10 meters). This should be your normal way of talking most of the time.</content> + </Contents> + </topic> + <topic name="/shout"> + <Contents> + <content type="text">/shout message -Talk to someone privately. With this command you can send text only the person you specify can see.</topic> - <topic name="/tellnpc">/tellnpc message +Talk to people within 100 meters of you. Only use /shout in emergencies.</content> + </Contents> + </topic> + <topic name="/tell"> + <Contents> + <content type="text">/tell player message -Talk to the currently targeted npc.</topic> - <topic name="/npcmenu">/npcmenu +Talk to someone privately. With this command you can send text only the person you specify can see.</content> + </Contents> + </topic> + <topic name="/tellnpc"> + <Contents> + <content type="text">/tellnpc message -Shows a menu to talk to npcs where available.</topic> - </branch> - <branch name="User Commands"> -Commands to control various player actions. Many of these are also available via windows and context menus. - <topic name="/advice">/advice player message +Talk to the currently targeted npc.</content> + </Contents> + </topic> + </branch> + <branch name="User Commands"> + <Contents> + <content type="text"> +Commands to control various player actions. Many of these are also available via windows and context menus.</content> + </Contents> + <topic name="/advice"> + <Contents> + <content type="text">/advice player message -Use this command if you are an advisor to send a reply to a player. eg. /advice Eliandrus Middle click on a monster and then press Attack in your Shortcut Window.</topic> - <topic name="/advisor">/advisor [list|requests|sessions|on|off] +Use this command if you are an advisor to send a reply to a player. eg. /advice Eliandrus Middle click on a monster and then press Attack in your Shortcut Window.</content> + </Contents> + </topic> + <topic name="/advisor"> + <Contents> + <content type="text">/advisor [list|requests|sessions|on|off] This is a command which brings the advisor various tools and has a different behaviour depending of the command argument: @@ -77,55 +263,111 @@ requests, if you are an advisor, lists all currently unanswered questions. -sessions, if you are an advisor, lists all the advice sessions currently assigned to you.</topic> - <topic name="/bank">/bank [personal|guild] +sessions, if you are an advisor, lists all the advice sessions currently assigned to you.</content> + </Contents> + </topic> + <topic name="/bank"> + <Contents> + <content type="text">/bank [personal|guild] Select a banker npc and use this command to access your bank account, either personal or guild. The money tab will allow you to deposit, withdraw and exchange your coins. -Move your mouse over each number to get a tooltip explaining what it means.</topic> - <topic name="/buddy">/buddy [player] [add|remove] +Move your mouse over each number to get a tooltip explaining what it means.</content> + </Contents> + </topic> + <topic name="/buddy"> + <Contents> + <content type="text">/buddy [player] [add|remove] Adds/remove the named player to/from your buddy list. You are automatically notified when people from your buddy list go online/offline, and it is easy to send them tells from the Buddy window. If you don't provide the add/remove argument the player will be added or removed depending if it's already or it isn't in the buddy list. -If you don't provide a player name this command will open the buddy window.</topic> - <topic name="/buy">/buy merchant +If you don't provide a player name this command will open the buddy window.</content> + </Contents> + </topic> + <topic name="/buy"> + <Contents> + <content type="text">/buy merchant -Buy from specified merchant. If no merchant specified, buy from current target.</topic> - <topic name="/combine">/combine +Buy from specified merchant. If no merchant specified, buy from current target.</content> + </Contents> + </topic> + <topic name="/combine"> + <Contents> + <content type="text">/combine -Combines items in a container.</topic> - <topic name="/dequip">/dequip item_name|slot_name +Combines items in a container.</content> + </Contents> + </topic> + <topic name="/dequip"> + <Contents> + <content type="text">/dequip item_name|slot_name Unequips the specified item or slot. This is equivalent to moving equipped items back into your inventory in your Inventory Window. -Slot Names: righthand, lefthand, helm, legs, boots, bracers, torso, gloves, neck, rightfinger, leftfinger, belt, arms, back</topic> - <topic name="/die">/die +Slot Names: righthand, lefthand, helm, legs, boots, bracers, torso, gloves, neck, rightfinger, leftfinger, belt, arms, back</content> + </Contents> + </topic> + <topic name="/die"> + <Contents> + <content type="text">/die -Use to commit suicide, for example when /unstick does not get you free.</topic> - <topic name="/dig">/dig for resource +Use to commit suicide, for example when /unstick does not get you free.</content> + </Contents> + </topic> + <topic name="/dig"> + <Contents> + <content type="text">/dig for resource -Mine for natural resources in the ground. For example: /dig for gold. Some locations are better than others for digging, and how well you do depends on where you are, your skill and your tools.</topic> - <topic name="/drop">/drop [quantity|all] (any) (noguard) (inplace) item_name +Mine for natural resources in the ground. For example: /dig for gold. Some locations are better than others for digging, and how well you do depends on where you are, your skill and your tools.</content> + </Contents> + </topic> + <topic name="/drop"> + <Contents> + <content type="text">/drop [quantity|all] (any) (noguard) (inplace) item_name Drop the specified quantity of a certain item from your inventory. example : /drop 15 apple "all" will try and drop all items of this kind available, in the limit of 65 items. The "any" flag allows the function to search for items in containers. The "noguard" flag allows you to drop unguarded items. -The "inplace" flag allows you to drop items at your current position.</topic> - <topic name="/equip">/equip quantity item_name +The "inplace" flag allows you to drop items at your current position.</content> + </Contents> + </topic> + <topic name="/equip"> + <Contents> + <content type="text">/equip quantity item_name -Equips the specified quantity of a certain item. This is equivalent to equipping items in your Inventory Window.</topic> - <topic name="/fish">/fish +Equips the specified quantity of a certain item. This is equivalent to equipping items in your Inventory Window.</content> + </Contents> + </topic> + <topic name="/fish"> + <Contents> + <content type="text">/fish -See /dig.</topic> - <topic name="/give">/give +See /dig.</content> + </Contents> + </topic> + <topic name="/give"> + <Contents> + <content type="text">/give -Give items to current Target NPC.</topic> - <topic name="/guard">/guard [target] [off] +Give items to current Target NPC.</content> + </Contents> + </topic> + <topic name="/guard"> + <Contents> + <content type="text">/guard [target] [off] -This command allows you to unguard an item actually guarded by you. Most probably you will need to use this command without any parameter after targetting the item you want to unguard.</topic> - <topic name="/help">/help message +This command allows you to unguard an item actually guarded by you. Most probably you will need to use this command without any parameter after targetting the item you want to unguard.</content> + </Contents> + </topic> + <topic name="/help"> + <Contents> + <content type="text">/help message -Ask one of the advisors a question. eg. /help How do I attack something?. Anything you type in the Help channel of the Chat Window will be sent as an advice request automatically.</topic> - <branch name="/pet"> Control your pet(s). +Ask one of the advisors a question. eg. /help How do I attack something?. Anything you type in the Help channel of the Chat Window will be sent as an advice request automatically.</content> + </Contents> + </topic> + <branch name="/pet"> + <Contents> + <content type="text">Control your pet(s). /pet [petname,] assist /pet [petname,] attack /pet [petname,] dismiss @@ -134,339 +376,779 @@ /pet [petname,] guard /pet [petname,] stay /pet [petname,] summon -/pet [petname,] target - <topic name="/pet assist">/pet [petname,] assist -</topic> - <topic name="/pet attack">/pet [petname,] attack -</topic> - <topic name="/pet dismiss">/pet [petname,] dismiss -</topic> - <topic name="/pet follow">/pet [petname,] follow -</topic> - <topic name="/pet name">/pet [petname,] name <newname> +/pet [petname,] target</content> + </Contents> + <topic name="/pet assist"> + <Contents> + <content type="text">/pet [petname,] assist</content> + </Contents> + </topic> + <topic name="/pet attack"> + <Contents> + <content type="text">/pet [petname,] attack</content> + </Contents> + </topic> + <topic name="/pet dismiss"> + <Contents> + <content type="text">/pet [petname,] dismiss</content> + </Contents> + </topic> + <topic name="/pet follow"> + <Contents> + <content type="text">/pet [petname,] follow</content> + </Contents> + </topic> + <topic name="/pet name"><Contents><content type="text">/pet [petname,] name <newname></content></Contents> Give your pet a new name.</topic> - <topic name="/pet guard">/pet [petname,] guard -</topic> - <topic name="/pet stay">/pet [petname,] stay -</topic> - <topic name="/pet summon">/pet [petname,] summon -</topic> - <topic name="/pet target">/pet [petname,] target [<Name>|me|pid:<PID>|eid:<EID>] + <topic name="/pet guard"> + <Contents> + <content type="text">/pet [petname,] guard</content> + </Contents> + </topic> + <topic name="/pet stay"> + <Contents> + <content type="text">/pet [petname,] stay</content> + </Contents> + </topic> + <topic name="/pet summon"> + <Contents> + <content type="text">/pet [petname,] summon</content> + </Contents> + </topic> + <topic name="/pet target"> + <Contents> + <content type="text">/pet [petname,] target [<Name>|me|pid:<PID>|eid:<EID>] Set the target for your pet. If no target is given use your target. You will be the target for option me. pid: will target -the actor with the given pid.</topic> - </branch> - <topic name="/petition">/petition request +the actor with the given pid.</content> + </Contents> + </topic> + </branch> + <topic name="/petition"> + <Contents> + <content type="text">/petition request -Submits a petition to the GMs for a feature or bug fix.</topic> - <topic name="/picklock">/picklock +Submits a petition to the GMs for a feature or bug fix.</content> + </Contents> + </topic> + <topic name="/picklock"> + <Contents> + <content type="text">/picklock -Attempts to pick a lock.</topic> - <topic name="/pickup">/pickup +Attempts to pick a lock.</content> + </Contents> + </topic> + <topic name="/pickup"> + <Contents> + <content type="text">/pickup -Pickup the targeted item.</topic> - <topic name="/pos">/pos +Pickup the targeted item.</content> + </Contents> + </topic> + <topic name="/pos"> + <Contents> + <content type="text">/pos -Shows your current location in the 3D world. (Debug purposes only.)</topic> - <topic name="/repair">/repair [slot name] +Shows your current location in the 3D world. (Debug purposes only.)</content> + </Contents> + </topic> + <topic name="/repair"> + <Contents> + <content type="text">/repair [slot name] Begins a repair on the item in the specified slot. Default slot is righthand Slot Names: righthand, lefthand, helm, legs, boots, bracers, torso, gloves, neck, rightfinger, leftfinger, belt, arms, back -</topic> - <topic name="/roll">/roll times sides target +</content> + </Contents> + </topic> + <topic name="/roll"> + <Contents> + <content type="text">/roll times sides target -Rolls a certain number of dice with the specified sides and gives the answer. Example: "/roll 2 6" rolls 2 6-sided dice. If target is defined it will only announce the number of dice which got a number higher than the specified one. Example: "/roll 2 6 3" rolls a 2 6-sided dice and tells how many of them got a 3 or an higher number. Use this to invent your own gambling games.</topic> - <topic name="/rotate">/rotate target x y z +Rolls a certain number of dice with the specified sides and gives the answer. +Example: "/roll 2 6" rolls 2 6-sided dice. If target is defined it will only announce the number of dice which got a number higher than the specified one. +Example: "/roll 2 6 3" rolls a 2 6-sided dice and tells how many of them got a 3 or an higher number. Use this to invent your own gambling games.</content> + </Contents> + </topic> + <topic name="/rotate"> + <Contents> + <content type="text">/rotate target x y z or /rotate [axis] [angle] -Rotate an object along the x, y, and z axis. Values are in degrees. Please note that y is the vertical axis.</topic> - <topic name="/sell">/sell merchant +Rotate an object along the x, y, and z axis. Values are in degrees. Please note that y is the vertical axis. +The rotation is added to the item's current rotation. Instead of specifying an angle, you can input "reset" which will reset the rotation to 0.</content> + </Contents> + </topic> + <topic name="/sell"> + <Contents> + <content type="text">/sell merchant -Sell to specified merchant. If no merchant specified, sell to current target.</topic> - <topic name="/show">/show +Sell to specified merchant. If no merchant specified, sell to current target.</content> + </Contents> + </topic> + <topic name="/show"> + <Contents> + <content type="text">/show -Opens or closes the named window. Valid targets are: skills, spells, inv, help, buddy, info, petition, quest, shortcut, group, guild, glyph, bag, chat, activemagic</topic> - <topic name="/sit">/sit +Opens or closes the named window. Valid targets are: skills, spells, inv, help, buddy, info, petition, quest, shortcut, group, guild, glyph, bag, chat, activemagic</content> + </Contents> + </topic> + <topic name="/sit"> + <Contents> + <content type="text">/sit -Makes you sit down.</topic> - <topic name="/stand">/stand +Makes you sit down.</content> + </Contents> + </topic> + <topic name="/stand"> + <Contents> + <content type="text">/stand -Makes you stand up.</topic> - <topic name="/starttrading">/starttrading +Makes you stand up.</content> + </Contents> + </topic> + <topic name="/starttrading"> + <Contents> + <content type="text">/starttrading -You are ready to trade.</topic> - <topic name="/stoptrading">/stoptrading +You are ready to trade.</content> + </Contents> + </topic> + <topic name="/stoptrading"> + <Contents> + <content type="text">/stoptrading -Prevent anyone from trading with you.</topic> - <topic name="/trade">/trade +Prevent anyone from trading with you.</content> + </Contents> + </topic> + <topic name="/storage"> + <Contents> + <content type="text">/storage -Start a trade with current Target player.</topic> - <topic name="/train">/train +Opens the storage handling window. You need to have a character flagged as storage manager in order to use your storage.</content> + </Contents> + </topic> + <topic name="/trade"> + <Contents> + <content type="text">/trade -Start a training session with a trainer target.</topic> - <topic name="/unstick">/unstick +Start a trade with current Target player.</content> + </Contents> + </topic> + <topic name="/train"> + <Contents> + <content type="text">/train -Moves you to your last known valid location. Should be used when you are stuck in geometry. If a valid location cannot be found you will be sent to the death realm.</topic> - <topic name="/use">/use +Start a training session with a trainer target.</content> + </Contents> + </topic> + <topic name="/unstick"> + <Contents> + <content type="text">/unstick -Uses the targeted item.</topic> - <topic name="/who">/who filter +Moves you to your last known valid location. Should be used when you are stuck in geometry. If a valid location cannot be found you will be sent to the death realm.</content> + </Contents> + </topic> + <topic name="/use"> + <Contents> + <content type="text">/use -Lists players currently online matching filter. If no filter is specified, then all online players are listed.</topic> - </branch> - <branch name="Combat & Target Commands"> -Commands used to manually control combat and the targeting system. Attacking is normally done via the context menu or the info window's stance buttons. Some commands like /cast and /target are useful for creating shortcuts to more easily perform certain actions. - <topic name="/assist">/assist player +Uses the targeted item.</content> + </Contents> + </topic> + <topic name="/who"> + <Contents> + <content type="text">/who filter -Make the specified player's target your own.</topic> - <topic name="/attack">/attack [bloody|aggressive|normal|defensive|fullydefensive] +Lists players currently online matching filter. If no filter is specified, then all online players are listed.</content> + </Contents> + </topic> + </branch> + <branch name="Combat & Target Commands"> + <Contents> + <content type="text"> +Commands used to manually control combat and the targeting system. Attacking is normally done via the context menu or the info window's stance buttons. Some commands like /cast and /target are useful for creating shortcuts to more easily perform certain actions.</content> + </Contents> + <topic name="/assist"> + <Contents> + <content type="text">/assist player -Attack the targeted character. Normal stance will be used if none is specified. Bloody stance will increase the attack damage, but reduce the defense, fullydefensive does the opposite, and the other stances range between.</topic> - <topic name="/cast">/cast spell_name +Make the specified player's target your own.</content> + </Contents> + </topic> + <topic name="/attack"> + <Contents> + <content type="text">/attack [bloody|aggressive|normal|defensive|fullydefensive] -Start casting spell.</topic> - <topic name="/challenge">/challenge +Attack the targeted character. Normal stance will be used if none is specified. Bloody stance will increase the attack damage, but reduce the defense, fullydefensive does the opposite, and the other stances range between.</content> + </Contents> + </topic> + <topic name="/cast"> + <Contents> + <content type="text">/cast spell_name -Challenge another player to a duel.</topic> - <topic name="/game">/game +Start casting spell.</content> + </Contents> + </topic> + <topic name="/challenge"> + <Contents> + <content type="text">/challenge -Starts a minigame session using the targeted game.</topic> - <topic name="/loot">/loot +Challenge another player to a duel.</content> + </Contents> + </topic> + <topic name="/game"> + <Contents> + <content type="text">/game -Loots an available corpse if you have authority.</topic> - <topic name="/stopattack">/stopattack +Starts a minigame session using the targeted game.</content> + </Contents> + </topic> + <topic name="/loot"> + <Contents> + <content type="text">/loot -Stops attacking.</topic> - <topic name="/target">/target [next|prev] [npc|pc|item|any|clear OR a player name] +Loots an available corpse if you have authority.</content> + </Contents> + </topic> + <topic name="/stopattack"> + <Contents> + <content type="text">/stopattack -Searches for a target that matches the parameters. With no parameters targets yourself. You may search for an NPC, PC (player), or item. 'Any' will find anything to target, and 'clear' will deselect your target. You may also specify your target by entering the player's name. You may optionally specify the direction with 'next' (default) or 'prev', for searching outwards or inwards from your location. +Stops attacking.</content> + </Contents> + </topic> + <topic name="/target"> + <Contents> + <content type="text">/target [next|prev] [npc|pc|item|any|clear OR a player name] -Examples: "/target Bob" will target the player named Bob. "/target prev npc" will target the next closest NPC from the one you already have selected.</topic> - <topic name="/targetinfo">/targetinfo target +Searches for a target that matches the parameters. With no parameters targets yourself. +You may search for an NPC, PC (player), or item. 'Any' will find anything to target, and 'clear' will deselect your target. +You may also specify your target by entering the player's name. You may optionally specify the direction with 'next' (default) or 'prev', for searching outwards or inwards from your location. -Displays more info about the target.</topic> - <topic name="/targetcontext">/targetcontext +Examples: "/target Bob" will target the player named Bob. "/target prev npc" will target the next closest NPC from the one you already have selected.</content> + </Contents> + </topic> + <topic name="/targetinfo"> + <Contents> + <content type="text">/targetinfo target -Displays the options for interacting with the target item. The same as what is normally the right click menu.</topic> - <topic name="/yield">/yield +Displays more info about the target.</content> + </Contents> + </topic> + <topic name="/targetcontext"> + <Contents> + <content type="text">/targetcontext -Surrender to a dueling player.</topic> - </branch> - <branch name="Group Commands"> -Commands used to give additional control over a player group. - <topic name="/confirmgroupjoin">/confirmgroupjoin +Displays the options for interacting with the target item. The same as what is normally the right click menu.</content> + </Contents> + </topic> + <topic name="/yield"> + <Contents> + <content type="text">/yield -Accept an invitation to join a group</topic> - <topic name="/disband">/disband +Surrender to a dueling player.</content> + </Contents> + </topic> + </branch> + <branch name="Group Commands"> + <Contents> + <content type="text"> +Commands used to give additional control over a player group.</content> + </Contents> + <topic name="/confirmgroupjoin"> + <Contents> + <content type="text">/confirmgroupjoin -If specified by group leader, the group is disbanded.</topic> - <topic name="/groupremove">/groupremove player +Accept an invitation to join a group</content> + </Contents> + </topic> + <topic name="/disband"> + <Contents> + <content type="text">/disband -Allows the group leader to remove a player from the group.</topic> - <topic name="/groupmembers">/groupmembers +If specified by group leader, the group is disbanded.</content> + </Contents> + </topic> + <topic name="/groupremove"> + <Contents> + <content type="text">/groupremove player -Lists all group members.</topic> - <topic name="/invite">/invite player +Allows the group leader to remove a player from the group.</content> + </Contents> + </topic> + <topic name="/groupmembers"> + <Contents> + <content type="text">/groupmembers -Invites the named player to join the leader's group.</topic> - <topic name="/leavegroup">/leavegroup +Lists all group members.</content> + </Contents> + </topic> + <topic name="/invite"> + <Contents> + <content type="text">/invite player -You leave your current group.</topic> - </branch> - <branch name="Guild Commands"> -Commands used to perform guild actions, many of which are available via the guild window. - <branch name="Alliance Commands"> -Commands used to create and maintain guild alliances. - <topic name="/allianceinvite">/allianceinvite leader_name +Invites the named player to join the leader's group.</content> + </Contents> + </topic> + <topic name="/leavegroup"> + <Contents> + <content type="text">/leavegroup -Invites leader of another guild to your guild alliance.</topic> - <topic name="/allianceleader">/allianceleader guild_name +You leave your current group.</content> + </Contents> + </topic> + </branch> + <branch name="Guild Commands"> + <Contents> + <content type="text"> +Commands used to perform guild actions, many of which are available via the guild window.</content> + </Contents> + <branch name="Alliance Commands"> + <Contents> + <content type="text"> +Commands used to create and maintain guild alliances.</content> + </Contents> + <topic name="/allianceinvite"> + <Contents> + <content type="text">/allianceinvite leader_name -Hands over alliance leadership to another guild.</topic> - <topic name="/allianceleave">/allianceleave +Invites leader of another guild to your guild alliance.</content> + </Contents> + </topic> + <topic name="/allianceleader"> + <Contents> + <content type="text">/allianceleader guild_name -Leave your guild alliance.</topic> - <topic name="/allianceremove">/allianceremove guild_name +Hands over alliance leadership to another guild.</content> + </Contents> + </topic> + <topic name="/allianceleave"> + <Contents> + <content type="text">/allianceleave -Removes a guild from your guild alliance.</topic> - <topic name="/endalliance">/endalliance +Leave your guild alliance.</content> + </Contents> + </topic> + <topic name="/allianceremove"> + <Contents> + <content type="text">/allianceremove guild_name -Disband your guild alliance.</topic> - <topic name="/newalliance">/newalliance alliance_name +Removes a guild from your guild alliance.</content> + </Contents> + </topic> + <topic name="/endalliance"> + <Contents> + <content type="text">/endalliance -Creates new alliance of guilds.</topic> - </branch> - <topic name="/endguild">/endguild +Disband your guild alliance.</content> + </Contents> + </topic> + <topic name="/newalliance"> + <Contents> + <content type="text">/newalliance alliance_name -Disbands your guild.</topic> - <topic name="/guildinfo">/guildinfo +Creates new alliance of guilds.</content> + </Contents> + </topic> + </branch> + <topic name="/endguild"> + <Contents> + <content type="text">/endguild -Opens the Guild Window.</topic> - <topic name="/guildinvite">/guildinvite player +Disbands your guild.</content> + </Contents> + </topic> + <topic name="/guildinfo"> + <Contents> + <content type="text">/guildinfo -Invites the named player to join your guild.</topic> - <topic name="/guildlevel">/guildlevel level name +Opens the Guild Window.</content> + </Contents> + </topic> + <topic name="/guildinvite"> + <Contents> + <content type="text">/guildinvite player -Names the level # as the specified name for your guild.</topic> - <topic name="/guildmembers">/guildmembers level +Invites the named player to join your guild.</content> + </Contents> + </topic> + <topic name="/guildlevel"> + <Contents> + <content type="text">/guildlevel level name -Lists all guild members, filtered by level if specified.</topic> - <topic name="/guildmotd">/guildmotd message +Names the level # as the specified name for your guild.</content> + </Contents> + </topic> + <topic name="/guildmembers"> + <Contents> + <content type="text">/guildmembers level -Sets/views the guild's MOTD.</topic> - <topic name="/guildname">/guildname guild_name +Lists all guild members, filtered by level if specified.</content> + </Contents> + </topic> + <topic name="/guildmotd"> + <Contents> + <content type="text">/guildmotd message -Changes name of your guild to the new guild name.</topic> - <topic name="/guildpoints">/guildpoints guild_name +Sets/views the guild's MOTD.</content> + </Contents> + </topic> + <topic name="/guildname"> + <Contents> + <content type="text">/guildname guild_name -Shows karma points of named guild.</topic> - <topic name="/guildpromote">/guildpromote player level +Changes name of your guild to the new guild name.</content> + </Contents> + </topic> + <topic name="/guildpoints"> + <Contents> + <content type="text">/guildpoints guild_name -Sets the named player to specified level in your guild.</topic> - <topic name="/guildremove">/guildremove player +Shows karma points of named guild.</content> + </Contents> + </topic> + <topic name="/guildpromote"> + <Contents> + <content type="text">/guildpromote player level -Removes the named player from your guild.</topic> - <topic name="/guildsecret">/guildsecret on|off +Sets the named player to specified level in your guild.</content> + </Contents> + </topic> + <topic name="/guildremove"> + <Contents> + <content type="text">/guildremove player -Toggles the guild secrecy flag. If called without an argument, it shows the current value of the secrecy flag.</topic> - <topic name="/guildsymbol">/guildsymbol symbol_name +Removes the named player from your guild.</content> + </Contents> + </topic> + <topic name="/guildsecret"> + <Contents> + <content type="text">/guildsecret on|off -Sets your guild symbol to the named symbol.</topic> - <topic name="/guildwar">/guildwar guild_name +Toggles the guild secrecy flag. If called without an argument, it shows the current value of the secrecy flag.</content> + </Contents> + </topic> + <topic name="/guildsymbol"> + <Contents> + <content type="text">/guildsymbol symbol_name -Invites another guild (the target's guild) to start a guild war.</topic> - <topic name="/guildweb">/guildweb URL +Sets your guild symbol to the named symbol.</content> + </Contents> + </topic> + <topic name="/guildwar"> + <Contents> + <content type="text">/guildwar guild_name -Sets URL of guild web page.</topic> - <topic name="/guildyield">/guildyield guild_name +Invites another guild (the target's guild) to start a guild war.</content> + </Contents> + </topic> + <topic name="/guildweb"> + <Contents> + <content type="text">/guildweb URL -Surrenders to the target's guild to end a guild war.</topic> - <topic name="/newguild">/newguild guild_name +Sets URL of guild web page.</content> + </Contents> + </topic> + <topic name="/guildyield"> + <Contents> + <content type="text">/guildyield guild_name -This creates a new guild with the specified name and you as leader.</topic> - </branch> - <branch name="Utility Commands"> -Additional commands used for other game functions. - <topic name="/confirm">/confirm message yes_command no_command +Surrenders to the target's guild to end a guild war.</content> + </Contents> + </topic> + <topic name="/newguild"> + <Contents> + <content type="text">/newguild guild_name -This shows a confirmation box that displays the message and Yes and No buttons. On pressing Yes, the yes_command is executed and on pressing No, the no_command is executed.</topic> - <topic name="/echo">/echo message +This creates a new guild with the specified name and you as leader.</content> + </Contents> + </topic> + </branch> + <branch name="Utility Commands"> + <Contents> + <content type="text"> +Additional commands used for other game functions.</content> + </Contents> + <topic name="/confirm"> + <Contents> + <content type="text">/confirm message yes_command no_command -This repeats the message in the Chat Window without sending it to anyone else.</topic> - <topic name="/graphicbug">/graphicbug +This shows a confirmation box that displays the message and Yes and No buttons. On pressing Yes, the yes_command is executed and on pressing No, the no_command is executed.</content> + </Contents> + </topic> + <topic name="/echo"> + <Contents> + <content type="text">/echo message -Saves a graphic report that you can mail to a developer.</topic> - <topic name="/motd">/motd +This repeats the message in the Chat Window without sending it to anyone else.</content> + </Contents> + </topic> + <topic name="/graphicbug"> + <Contents> + <content type="text">/graphicbug -Requests the MOTD from the server.</topic> - <topic name="/ping">/ping +Saves a graphic report that you can mail to a developer.</content> + </Contents> + </topic> + <topic name="/motd"> + <Contents> + <content type="text">/motd -Shows your average ping to the server.</topic> - <topic name="/repaintlabels">/repaintlabels +Requests the MOTD from the server.</content> + </Contents> + </topic> + <topic name="/ping"> + <Contents> + <content type="text">/ping -Will redraw corrupted labels. "/repaintlabels force" can be used if the regular command doesn't work.</topic> - <topic name="/quit [now]">/quit +Shows your average ping to the server.</content> + </Contents> + </topic> + <topic name="/repaintlabels"> + <Contents> + <content type="text">/repaintlabels -This exits you from the game. With the "now" option exits without asking.</topic> - <topic name="/screenshot">/screenshot [options] +Will redraw corrupted labels. "/repaintlabels force" can be used if the regular command doesn't work.</content> + </Contents> + </topic> + <topic name="/quit [now]"> + <Contents> + <content type="text">/quit -Takes a screenshot and saves it in a folder named "screenshots" in your PlaneShift directory. The "nogui" option can be used to ignore the onscreen windows and control bar, and the "lossless" option can be used to save without compression to PNG instead of JPG.</topic> - <topic name="/testanim">/testanim [name] [fade in] [fade out] +This exits you from the game. With the "now" option exits without asking.</content> + </Contents> + </topic> + <topic name="/screenshot"> + <Contents> + <content type="text">/screenshot [options] -Allows to test an animation. No one will be able to see it except you. Name is the name of the animation, fade in and fade out define the fade time for the animation.</topic> - <topic name="/tip">/tip +Takes a screenshot and saves it in a folder named "screenshots" in your PlaneShift directory. The "nogui" option can be used to ignore the onscreen windows and control bar, and the "lossless" option can be used to save without compression to PNG instead of JPG.</content> + </Contents> + </topic> + <topic name="/testanim"> + <Contents> + <content type="text">/testanim [name] [fade in] [fade out] -Requests a tip from the server.</topic> - </branch> - <branch name="GM Commands" level="1"> -Commands available to game master level characters. Note that this is a full list of abilities, and not all access groups have everything listed here. - <branch name="General Syntax"> -Commands which act on a target all use the same system. A number of keywords and features are available to make specifying the target easier and more flexible. - <topic name="area">area syntax: 'area:[type]:range' +Allows to test an animation. No one will be able to see it except you. Name is the name of the animation, fade in and fade out define the fade time for the animation.</content> + </Contents> + </topic> + <topic name="/tip"> + <Contents> + <content type="text">/tip -Used run a command on all entities of a specific type within a range. (crosses portals; range doesn't include yourself) Available types are players (default), actors, npcs, items, and entities. (no spaces before/after colons) Note that this is a very powerful feature; be careful! Examples: "/info area:entities:30" lists info on everything within 30m, "/modify area:items:10 remove" deletes all litter within 10m, "/teleport area:players:5 hydlaa_plaza" teleports you and all players within 5m to the plaza</topic> - <topic name="here">keyword 'here' + Requests a tip from the server.</content> + </Contents> + </topic> + <topic name="/version"> + <Contents> + <content type="text">/version -Used to specify your current sector for sector based commands. Also may be used as a destination for /teleport to indicate your exact location. Examples: "/thunder here", "/teleport target here"</topic> - <topic name="IDs">ID syntax: 'pid:#' and 'eid:#' +Prints out the current version of the game.</content> + </Contents> + </topic> + </branch> + <branch name="GM Commands" level="1"> + <Contents> + <content type="text"> +Commands available to game master level characters. Note that this is a full list of abilities, and not all access groups have everything listed here.</content> + </Contents> + <branch name="General Syntax"> + <Contents> + <content type="text"> +Commands which act on a target all use the same system. A number of keywords and features are available to make specifying the target easier and more flexible.</content> + </Contents> + <topic name="area"> + <Contents> + <content type="text">area syntax: 'area:[type]:range' -Targets and destinations may be specified by either player/character ID (PID) or entity ID (EID). (no spaces before/after colon) IDs may be obtained via the /info command. Note that while PIDs do not change, EIDs do. Example: "/teleport eid:42 here"</topic> - <topic name="names"> +Used to run a command on all entities of a specific type within a range. (crosses portals; range doesn't include yourself) +Available types are players (default), actors, npcs, items, and entities. (no spaces before/after colons) Note that this is a very powerful feature; be careful! +Examples: "/info area:entities:30" lists info on everything within 30m, +"/modify area:items:10 remove" deletes all litter within 10m, +"/teleport area:players:5 hydlaa_plaza" teleports you and all players within 5m to the plaza</content> + </Contents> + </topic> + <topic name="here"> + <Contents> + <content type="text">keyword 'here' -Targets and destinations with more than one word in them must be specified using quotes, for most commands. Full names must be used for NPCs and items; only first names are needed for players. In the case of non-unique names, it will simply use the first it finds. Example: /teleport me "Grok Idon"</topic> - <topic name="me">keyword 'me' +Used to specify your current sector for sector based commands. Also may be used as a destination for /teleport to indicate your exact location. Examples: "/thunder here", "/teleport target here"</content> + </Contents> + </topic> + <topic name="IDs"> + <Contents> + <content type="text">ID syntax: 'pid:#' and 'eid:#' -Used to target yourself for a command. Example: "/slide me F"</topic> - <topic name="target">keyword 'target' +Targets and destinations may be specified by either player/character ID (PID) or entity ID (EID). (no spaces before/after colon) IDs may be obtained via the /info command. Note that while PIDs do not change, EIDs do. Example: "/teleport eid:42 here"</content> + </Contents> + </topic> + <topic name="names"> + <Contents> + <content type="text"> -Used to act on your currently selected entity with a command. In commands that only need one parameter, this keyword is implicit. Also supported as a destination for /teleport. Example: "/mute target" or simply "/mute"</topic> - </branch> - <topic name="/action">Action location commands. +Targets and destinations with more than one word in them must be specified using quotes, for most commands. Full names must be used for NPCs and items; only first names are needed for players. In the case of non-unique names, it will simply use the first it finds. Example: /teleport me "Grok Idon"</content> + </Contents> + </topic> + <topic name="me"> + <Contents> + <content type="text">keyword 'me' + +Used to target yourself for a command. Example: "/slide me F"</content> + </Contents> + </topic> + <topic name="target"> + <Contents> + <content type="text">keyword 'target' + +Used to act on your currently selected entity with a command. In commands that only need one parameter, this keyword is implicit. Also supported as a destination for /teleport. Example: "/mute target" or simply "/mute"</content> + </Contents> + </topic> + </branch> + <topic name="/action"> + <Contents> + <content type="text">Action location commands. To create a new action location entrance: -/action create_entrance [sector_name] [description]</topic> - <topic name="/admin">/admin +/action create_entrance [sector_name] [description]</content> + </Contents> + </topic> + <topic name="/admin"> + <Contents> + <content type="text">/admin -Resets your admin level. Lists and allows you to use various GM/admin commands.</topic> - <topic name="/assignfaction"> /assignfaction [me/target/eid/pid/area/name] [factionname] [points] +Resets your admin level. Lists and allows you to use various GM/admin commands.</content> + </Contents> + </topic> + <topic name="/assignfaction"> + <Contents> + <content type="text">/assignfaction [me/target/eid/pid/area/name] [factionname] [points] Awards the player of a positive or negative faction points for a particular faction. factionname is the name of the faction of which the player is being changed -points can be negative or positive and it's relative to the current player faction points</topic> - <topic name="/awardexp">/awardexp target value +points can be negative or positive and it's relative to the current player faction points</content> + </Contents> + </topic> + <topic name="/awardexp"> + <Contents> + <content type="text">/awardexp target value -Awards progression points to a player for the completion of a GM run event. (enter a negative value to take away PP)</topic> - <topic name="/badtext">/badtext [first entry] [last entry] +Awards progression points to a player for the completion of a GM run event. (enter a negative value to take away PP)</content> + </Contents> + </topic> + <topic name="/badtext"> + <Contents> + <content type="text">/badtext [first entry] [last entry] Shows what was told to the targeted npc and couldn't be understand by it. First and last entry must be defined and last entry must be greater than first entry. -Example: /badtext 1 10 shows the latest 10 entries</topic> - <topic name="/ban">/ban name minutes hours days reason -OR /ban name reason +Example: /badtext 1 10 shows the latest 10 entries</content> + </Contents> + </topic> + <topic name="/ban"> + <Contents> + <content type="text">/ban name minutes hours days [IP] reason +OR /ban name [IP] reason -Bans a player from logging into the game for a specified amount of time. (default is 1 year) 'Name' may be a character name, an account name, or an account number. A reason must be specified.</topic> - <topic name="/banadvisor">/banadvisor name - -Bans a player from advising until /unbanadvisor is used.</topic> - <topic name="/banname">/banname name +Bans a player from logging into the game for a specified amount of time. (default is 2 days) 'Name' may be a character name, an account name, or an account number. A reason must be specified. If IP is specified the ip will be banned as well. Note that the optional switch [IP] above indicates optional inclusion of the letters "ip" in the command to have the IP address also banned. Do NOT type a full IP Address in the command.</content> + </Contents> + </topic> + <topic name="/banadvisor"> + <Contents> + <content type="text">/banadvisor name -Bans a name from use in character creation</topic> - <topic name="/changeguildleader">/changeguildleader [new leader] [guildname] +Bans a player from advising until /unbanadvisor is used.</content> + </Contents> + </topic> + <topic name="/banname"> + <Contents> + <content type="text">/banname name -Change the guilds leader.</topic> - <topic name="/changeguildname">/changeguildname +Bans a name from use in character creation</content> + </Contents> + </topic> + <topic name="/changeguildleader"> + <Contents> + <content type="text">/changeguildleader [new leader] [guildname] -Change the selected guilds name.</topic> - <topic name="/changename">/changename [me/target/eid/pid/area/old name] [force|forceall] new name [new lastname] +Change the guilds leader.</content> + </Contents> + </topic> + <topic name="/changeguildname"> + <Contents> + <content type="text">/changeguildname -Changes the player's name. If force is given, the lastname doesn't have to be unique. If forceall is given name and lastname doesn't have to be unique. If the lastname is not given the lastname will be preseved. If no is given as lastname, the lastname will be removed.</topic> - <topic name="/charlist">/charlist [me/target/eid/pid/area/name] +Change the selected guilds name.</content> + </Contents> + </topic> + <topic name="/changename"> + <Contents> + <content type="text">/changename [me/target/eid/pid/area/old name] [force|forceall] new name [new lastname] -Informs the... [truncated message content] |