From: Anders R. <ma...@us...> - 2005-12-01 22:10:18
|
Update of /cvsroot/planeshift/planeshift/src/common/effects In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv18913/src/common/effects Modified Files: pseffectanchorsocket.cpp pseffectanchorsocket.h pseffectmanager.cpp pseffectobj.cpp pseffectobjsound.h pseffectobjtext.cpp pseffectobjtext.h pseffectobjtrail.cpp Log Message: Getting rid of tabs... Index: pseffectanchorsocket.cpp =================================================================== RCS file: /cvsroot/planeshift/planeshift/src/common/effects/pseffectanchorsocket.cpp,v retrieving revision 1.10 retrieving revision 1.11 diff -C2 -d -r1.10 -r1.11 *** pseffectanchorsocket.cpp 22 Jul 2005 03:22:48 -0000 1.10 --- pseffectanchorsocket.cpp 1 Dec 2005 22:09:32 -0000 1.11 *************** *** 157,161 **** socket->SetSecondaryTransform(meshID, csReversibleTransform(mat, objOffset)); ! return true; } --- 157,161 ---- socket->SetSecondaryTransform(meshID, csReversibleTransform(mat, objOffset)); ! return true; } Index: pseffectanchorsocket.h =================================================================== RCS file: /cvsroot/planeshift/planeshift/src/common/effects/pseffectanchorsocket.h,v retrieving revision 1.6 retrieving revision 1.7 diff -C2 -d -r1.6 -r1.7 *** pseffectanchorsocket.h 17 Jun 2005 14:09:49 -0000 1.6 --- pseffectanchorsocket.h 1 Dec 2005 22:09:32 -0000 1.7 *************** *** 42,47 **** // we want to override these functions, because the default behaviour is for the effect to manage it void SetRotBase(const csMatrix3 & newRotBase) {} ! void SetPosition(const csVector3 & basePos, iSector * sector, const csMatrix3 & transf) {} ! void SetPosition(const csVector3 & basePos, iSectorList * sectors, const csMatrix3 & transf) {} /** Gets the name of the socket where this anchor is attached. --- 42,47 ---- // we want to override these functions, because the default behaviour is for the effect to manage it void SetRotBase(const csMatrix3 & newRotBase) {} ! void SetPosition(const csVector3 & basePos, iSector * sector, const csMatrix3 & transf) {} ! void SetPosition(const csVector3 & basePos, iSectorList * sectors, const csMatrix3 & transf) {} /** Gets the name of the socket where this anchor is attached. Index: pseffectmanager.cpp =================================================================== RCS file: /cvsroot/planeshift/planeshift/src/common/effects/pseffectmanager.cpp,v retrieving revision 1.19 retrieving revision 1.20 diff -C2 -d -r1.19 -r1.20 *** pseffectmanager.cpp 22 Nov 2005 04:34:57 -0000 1.19 --- pseffectmanager.cpp 1 Dec 2005 22:09:32 -0000 1.20 *************** *** 311,315 **** { #ifndef DONT_DO_EFFECTS ! unsigned int delId = (unsigned int)-1; if (elapsed == 0) --- 311,315 ---- { #ifndef DONT_DO_EFFECTS ! unsigned int delId = (unsigned int)-1; if (elapsed == 0) *************** *** 329,338 **** { delete effect; ! delId = id; } } ! if (delId != (unsigned int)-1) ! actualEffects.DeleteAll(delId); #endif } --- 329,338 ---- { delete effect; ! delId = id; } } ! if (delId != (unsigned int)-1) ! actualEffects.DeleteAll(delId); #endif } Index: pseffectobj.cpp =================================================================== RCS file: /cvsroot/planeshift/planeshift/src/common/effects/pseffectobj.cpp,v retrieving revision 1.36 retrieving revision 1.37 diff -C2 -d -r1.36 -r1.37 *** pseffectobj.cpp 26 Oct 2005 16:05:35 -0000 1.36 --- pseffectobj.cpp 1 Dec 2005 22:09:32 -0000 1.37 *************** *** 605,615 **** anchorMesh = anchor->GetMesh(); ! /* if (isAlive) anchorMesh->GetChildren()->Add(mesh); anchorMesh->GetMovable()->UpdateMove(); ! mesh->GetMovable()->SetPosition(csVector3(0,0,0)); mesh->GetMovable()->UpdateMove(); ! */ return true; } --- 605,615 ---- anchorMesh = anchor->GetMesh(); ! /* if (isAlive) anchorMesh->GetChildren()->Add(mesh); anchorMesh->GetMovable()->UpdateMove(); ! mesh->GetMovable()->SetPosition(csVector3(0,0,0)); mesh->GetMovable()->UpdateMove(); ! */ return true; } Index: pseffectobjsound.h =================================================================== RCS file: /cvsroot/planeshift/planeshift/src/common/effects/pseffectobjsound.h,v retrieving revision 1.10 retrieving revision 1.11 diff -C2 -d -r1.10 -r1.11 *** pseffectobjsound.h 23 Jul 2005 09:46:46 -0000 1.10 --- pseffectobjsound.h 1 Dec 2005 22:09:32 -0000 1.11 *************** *** 57,63 **** bool loop; ! csRef<iSoundManager> soundmanager; ! csRef<iSoundHandle> sndHandle; ! csRef<iSoundSource> sndSource; }; --- 57,63 ---- bool loop; ! csRef<iSoundManager> soundmanager; ! csRef<iSoundHandle> sndHandle; ! csRef<iSoundSource> sndSource; }; Index: pseffectobjtext.cpp =================================================================== RCS file: /cvsroot/planeshift/planeshift/src/common/effects/pseffectobjtext.cpp,v retrieving revision 1.21 retrieving revision 1.22 diff -C2 -d -r1.21 -r1.22 *** pseffectobjtext.cpp 3 Nov 2005 22:12:06 -0000 1.21 --- pseffectobjtext.cpp 1 Dec 2005 22:09:32 -0000 1.22 *************** *** 91,124 **** // Loop through all rows for(int i = 0; i < rows; i++) ! { row = va_arg( arg, EffectTextRow*); ! // Text and Formatting ! newElem.colour = row->colour; ! newElem.hasOutline = row->hasOutline; ! newElem.hasShadow = row->hasShadow; ! newElem.shadowColour = row->shadowColour; ! newElem.outlineColour = row->outlineColour; ! newElem.text = row->text; ! // Positioning font->GetDimensions(newElem.text, newElem.width, newElem.height); ! newElem.x = x; newElem.y = y; ! textElems.Push(newElem); y += newElem.height; ! } va_end(arg); //now we have our elements.. ! if ( RenderText(textElems) ) ! { ! CalcTextureCoords(); ! sprite->SetMaterialWrapper(mat); ! return true; ! } ! return false; } --- 91,124 ---- // Loop through all rows for(int i = 0; i < rows; i++) ! { row = va_arg( arg, EffectTextRow*); ! // Text and Formatting ! newElem.colour = row->colour; ! newElem.hasOutline = row->hasOutline; ! newElem.hasShadow = row->hasShadow; ! newElem.shadowColour = row->shadowColour; ! newElem.outlineColour = row->outlineColour; ! newElem.text = row->text; ! // Positioning font->GetDimensions(newElem.text, newElem.width, newElem.height); ! newElem.x = x; newElem.y = y; ! textElems.Push(newElem); y += newElem.height; ! } va_end(arg); //now we have our elements.. ! if ( RenderText(textElems) ) ! { ! CalcTextureCoords(); ! sprite->SetMaterialWrapper(mat); ! return true; ! } ! return false; } *************** *** 619,623 **** engine->RemoveObject(tex); ! //calculate dimensions int y = 0; int maxWidth = 0; --- 619,623 ---- engine->RemoveObject(tex); ! //calculate dimensions int y = 0; int maxWidth = 0; *************** *** 641,645 **** g2d->DrawBox(0, 0, texWidth, texHeight, g2d->FindRGB (51, 51, 254)); ! return true; }*/ --- 641,645 ---- g2d->DrawBox(0, 0, texWidth, texHeight, g2d->FindRGB (51, 51, 254)); ! return true; }*/ *************** *** 734,738 **** const psEffectObjText::EffectTextElement * elem = &textElems[a]; ! ApplyRow( elem ); } --- 734,738 ---- const psEffectObjText::EffectTextElement * elem = &textElems[a]; ! ApplyRow( elem ); } Index: pseffectobjtext.h =================================================================== RCS file: /cvsroot/planeshift/planeshift/src/common/effects/pseffectobjtext.h,v retrieving revision 1.12 retrieving revision 1.13 diff -C2 -d -r1.12 -r1.13 *** pseffectobjtext.h 3 Nov 2005 20:05:10 -0000 1.12 --- pseffectobjtext.h 1 Dec 2005 22:09:32 -0000 1.13 *************** *** 47,51 **** * \return True on success, false otherwise. */ ! bool SetAttributedText(const char * newText) { return true; } /** Creates a texture with the given preformated text. --- 47,51 ---- * \return True on success, false otherwise. */ ! bool SetAttributedText(const char * newText) { return true; } /** Creates a texture with the given preformated text. Index: pseffectobjtrail.cpp =================================================================== RCS file: /cvsroot/planeshift/planeshift/src/common/effects/pseffectobjtrail.cpp,v retrieving revision 1.10 retrieving revision 1.11 diff -C2 -d -r1.10 -r1.11 *** pseffectobjtrail.cpp 28 Jul 2005 11:39:33 -0000 1.10 --- pseffectobjtrail.cpp 1 Dec 2005 22:09:32 -0000 1.11 *************** *** 192,196 **** mesh->GetMovable()->SetSector(anchorMesh->GetMovable()->GetSectors()->Get(0)); ! mesh->GetMovable()->SetPosition(anchorMesh->GetMovable()->GetFullPosition()); mesh->GetMovable()->UpdateMove(); --- 192,196 ---- mesh->GetMovable()->SetSector(anchorMesh->GetMovable()->GetSectors()->Get(0)); ! mesh->GetMovable()->SetPosition(anchorMesh->GetMovable()->GetFullPosition()); mesh->GetMovable()->UpdateMove(); |