From: Daniel F. <df...@us...> - 2004-09-11 08:26:25
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Update of /cvsroot/planeshift/planeshift/docs In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv16547/docs Modified Files: history.txt Log Message: Added optional transform when attaching mesh of an equipped item Index: history.txt =================================================================== RCS file: /cvsroot/planeshift/planeshift/docs/history.txt,v retrieving revision 1.1908 retrieving revision 1.1909 diff -C2 -d -r1.1908 -r1.1909 *** history.txt 11 Sep 2004 03:21:22 -0000 1.1908 --- history.txt 11 Sep 2004 08:26:16 -0000 1.1909 *************** *** 1,2 **** --- 1,11 ---- + *** 2004-09-11 by Daniel Fryer + - Committed ability to specify a transform (translation/rotation) for an equipable + item. To do this, you add the xml tag <key name="socket_(some socket name here)" + value=" (some values here)" /> to the mesh file. The format of the value string + is comma separated floats, in the order x_translation, y_translation, z_translation, + x_rotation, y_rotation, z_rotation. Rotations are applied in the xyz order. + For example: <key name="socket_righthand" value="0.0,0.1,0.0,-0.14,0.0,0.45" /> + would apply some weird transform if the item was equipped in the right hand. + *** 2004-09-10 by Andrew Craig - Work on the skill progression system. Removed a lot of old code/functions |