From: Anders R. <ma...@us...> - 2003-08-16 23:20:38
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Update of /cvsroot/planeshift/planeshift/src/server/bulkobjects In directory sc8-pr-cvs1:/tmp/cvs-serv11080/src/server/bulkobjects Modified Files: pscharacterloader.cpp psspell.cpp Log Message: - Added saving of faction_standings on saving of character - Added server command: progress <player>,<event> to test progress scripts. - Displaying way name instead of way id in the spell window. Index: pscharacterloader.cpp =================================================================== RCS file: /cvsroot/planeshift/planeshift/src/server/bulkobjects/pscharacterloader.cpp,v retrieving revision 1.12 retrieving revision 1.13 diff -C2 -d -r1.12 -r1.13 *** pscharacterloader.cpp 13 Aug 2003 23:21:47 -0000 1.12 --- pscharacterloader.cpp 16 Aug 2003 22:54:32 -0000 1.13 *************** *** 30,33 **** --- 30,34 ---- #include "../globals.h" #include "psglyph.h" + #include "rpgrules/factions.h" *************** *** 505,509 **** "loc_z", "loc_yrot", ! "loc_sector_id" }; psStringArray fields; --- 506,511 ---- "loc_z", "loc_yrot", ! "loc_sector_id", ! "faction_standings" }; psStringArray fields; *************** *** 542,545 **** --- 544,550 ---- fields.FormatPush("%1.2f",yrot); fields.FormatPush("%u",sectorinfo->uid); + csString csv; + actor->GetFactions()->GetFactionListCSV(csv); + fields.FormatPush("%s",csv.GetData()); char characteridstring[25]; Index: psspell.cpp =================================================================== RCS file: /cvsroot/planeshift/planeshift/src/server/bulkobjects/psspell.cpp,v retrieving revision 1.9 retrieving revision 1.10 diff -C2 -d -r1.9 -r1.10 *** psspell.cpp 16 Aug 2003 17:12:33 -0000 1.9 --- psspell.cpp 16 Aug 2003 22:54:32 -0000 1.10 *************** *** 202,207 **** } csString xml; ! xml.Format("<SPELL NAME=\"%s\" WAY=\"%d\" REALM=\"%d\" GLYPHS=\"%s\"/>", ! name.GetData(),way->id,realm,glyphs.GetData()); return xml; } --- 202,207 ---- } csString xml; ! xml.Format("<SPELL NAME=\"%s\" WAY=\"%s\" REALM=\"%d\" GLYPHS=\"%s\"/>", ! name.GetData(),way->name.GetData(),realm,glyphs.GetData()); return xml; } |