From: Mark D. <ma...@ki...> - 2006-03-21 22:05:44
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I'll try to finish it, but no guarantees -Mark On Mon, 20 Mar 2006 23:55:12 -0500, Kevin Kubasik wrote > Does this mean we can expect to see some of the non-blocking I/O code > for OSCAR or is that still going to be post-gaim2? > > -Kevin Kubasik > On 3/20/06, Mark Doliner <ma...@ki...> wrote: > > We Gaim developers have been doing a little talking, and we've decided to come > > out of string freeze for a little while in order to make some changes. > > > > Why? > > Mostly because we want Gaim 2.0.0 to be really good. Over the past few weeks > > we've found some places where changing/adding strings would make the release > > better. And we feel those improvements are enough to justify delaying Gaim > > 2.0.0 a little more, and ruffling our translators feathers a bit. > > > > When? > > As of now we are no longer in a string freeze. We'll release beta 3 later > > this week (probably Thursday night, EST). When we feel we're really ready to > > release Gaim 2.0.0 final, we'll enter another string freeze that will last for > > 1 to 2 weeks. The number of changed strings between now and then should be > > relatively minor. My guess is around 25. > > > > So it looks like I was a bit premature in rushing into the first string > > freeze. Sorry to all the translators! I hope the added overhead has not cost > > too much of your time. If you haven't sent in an updated translation yet, > > feel free to do so whenever it's convenient for you. But keep in mind that > > the strings in CVS HEAD are a moving target (albeit a small one) until we > > string freeze again. > > > > Thanks for your patience! > > -Mark |