From: SourceForge.net <no...@so...> - 2005-03-22 01:35:03
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Plugins item #782841, was opened at 2003-08-04 10:39 Message generated for change (Comment added) made by mtdean You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=782841&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Diego Gaddoni (gaddoni) Assigned to: Nobody/Anonymous (nobody) Summary: Account state Initial Comment: Show the status of gaim's accounts in the bottom of the contact list or in a new window. It has been tested both in Windows and in Linux Note: plugins/Makefile.am is missing a line, which has been fixed in CVS. For those not using CVS, you 'll need to add the following line right after -'DVERSION=\"$(VERSION)\" \': '-DDATADIR=\\" \'. Many thanks to Kevin (static_earth). ---------------------------------------------------------------------- Comment By: Mike Dean (mtdean) Date: 2005-03-21 20:34 Message: Logged In: YES user_id=22156 salokyn: Yes. Although the rest of Gaim works, it seems there's a problem passing the default value of datadir through to the plugins in some circumstances. Since Account State uses the datadir to find the icons, you won't get icons if you don't explicily specify the datadir (i.e. if you use the default value). Therefore, just specify it with the same value as used for the default. I haven't had time to look into the cause, but I have a feeling it has to do with the new autotools (I'm using autoconf 2.59 and automake 1.9.2)... I configure Gaim with: ./configure --prefix=/usr --datadir=/usr/share Note that specifying a define when invoking make for the plugin does not work. It must be done during configure. Mike ---------------------------------------------------------------------- Comment By: Nicolas GIF (salokyn) Date: 2005-03-21 02:34 Message: Logged In: YES user_id=256694 I miss the images on Account State buttons only, the whole rest works (for gaim and the other plugins). mtdean : You mean I should recompile Gaim using "./configure --datadir=/usr/share" ? ---------------------------------------------------------------------- Comment By: Mike Dean (mtdean) Date: 2005-03-20 19:06 Message: Logged In: YES user_id=22156 To salokyn: Configure with "--datadir=/usr/share" HTH. ---------------------------------------------------------------------- Comment By: Nicolas GIF (salokyn) Date: 2005-03-19 07:11 Message: Logged In: YES user_id=256694 Hi I can't have the icons on the buttons either. I did all what you said about the pixmaps, they're in '/usr/local/share/pixmaps' and '/usr/share/pixmaps'. What should I try now ? I'm using Gaim 1.2.0 on Fedora Core 3 ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2004-12-05 13:07 Message: Logged In: YES user_id=473078 Bug report for Win32 Accounts State. It might also apply to the X11 version. Accounts State has major issues when one uses gaim with a single protocol active, e.g. running with nothing but AIM connected. When you set Accounts State to write the status to a pane in the blist window, it causes gaim to crash if the connection drops. As far as I can tell, this is because as soon as the last protocol goes offline, the blist window is closed and discarded and the login window appears. Next, Accounts State tries to modify the window, which is no longer there, and the program crashes. A similar problem occurs if you elect to have accounts state shown in a separate window. Each time you log in and the buddy list window is created/shown, Accounts State opens a new state window. When the connection drops and the buddy list window closes, Accounts State will clear but not close the state window (presumably the same occurs if you choose to log off via the Accounts window). The result is multiple open Account State windows, of which all but the most recent one cannot be closed. Attempting to close one of them will close instead the most recent one, leaving you with only old and inactive windows. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2004-10-21 16:25 Message: Logged In: YES user_id=473078 Nifty plugin! Saves having to dig out the Accounts window to see whether an account is still online (sometimes reconnect fails). Oh, and this is going to be superb for MSN at work (for which I use gaim not Messenger =]) which has an away system manifestly incompatible with gaim and I can't ever tell what away is set to... A couple of thoughts. Perhaps, an option to keep all accounts' icons permanently visible, but dimmed when an account is offline. Clicking the icon would then sign on the account. (The only downside is when you have a few unused accounts - I have several accounts I usually ignore - MSN and 2 IRC accounts (on my home PC)). Plus, a context menu for the buttons. Presently, left click controls away status, but being able to sign off (etc. - maybe also include an account actions submenu?) via the little button would also be nice. I'm not a fan of having to dig up the Accounts window to control accounts in Gaim or the way the buddy list window won't remain open when I sign out - I like the way Mac ICQ works - the buddy list is always visible even when signed off, and contains a Connect button when you're offline, so that window is your central control point for the entire application. Your plugin brings Gaim a bit closer to that :) (I know, my subconscious still can't decide whether or not to capitalise /[Gg]aim/...) ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-10-09 02:40 Message: Logged In: YES user_id=970708 In response to "static_earth": Thanks for the tips. However, I chose to move account_state.so to /usr/lib/gaim/ for all users. It all works good! Thanks ---------------------------------------------------------------------- Comment By: Ficoos Bangaly (ficoos_bangaly) Date: 2004-10-07 10:04 Message: Logged In: YES user_id=826938 Or as I previously stated. As a proud Gentoo user I just download the source configure it got to .../gaim_source/pixmap/status/default/ and make install it as root. Also I had this problem even when I used MDK and BSD so it's something some distros do. But you can use this to your advantage and have different Icons for the account state bar and games general. and you can also cp /*current game pixmap folder* /*default gaim pixmap folder* if (unlike me) you don't normally have gaims' source handy. It's less then additional 100K I think everyone can afford that. Thats it. You must excuse me but I don't have the patience to spell check this. Enjoy. ---------------------------------------------------------------------- Comment By: Ronny (rharyanto) Date: 2004-10-07 02:50 Message: Logged In: YES user_id=1134562 Regarding the undisplayed pixmaps on the buttons (reported by celloandy), it is because the gaim source code used to compile the plugin is configured with a different --prefix (default is /usr/local) than the gaim source code compiled by the distro (in gentoo --prefix is /usr). One quick and dirty way to workaround it is to hardcode the path, in load_status_icon() definition change DATADIR to "/usr/share": full_filename = g_build_filename("/usr/share", "pixmaps", "gaim", "status", "default", image_name, NULL); ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2004-09-21 22:31 Message: Logged In: YES user_id=789094 amoeba2k: start with a clean gaim build. run configure. mv account_state.* in the plugins directory. enter the plugin directory. DO NOT MODIFY plugins/Makefile.am! do "make account_state.so" the plugin should have been created without any errors. if there were, please post. move the *.so to ~/.gaim/ and check that it is loaded. ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-21 16:42 Message: Logged In: YES user_id=970708 Ok. I place account_state.* files into both src/ AND plugins/ for I was unsure where to place them for this version. It seemed to have successfully compiled the plugin but it doesn't seem to work. I made no changes to any code in the gaim source directory. Here is the output of after ./configure: make -C plugins account_state.so 2>&1 | tee mkacctstlog #### LOG BEGIN with file in plugins/ configure complete, now type 'make' * * Now perfoming make for account_state plugin.... * make: Entering directory `/storage/portage/tmp/portage/gaim-1.0.0/work/gaim-1.0.0/plugins' /bin/sh ../libtool --silent --mode=compile gcc -DHAVE_CONFIG_H -I.. -DDATADIR=\/usr/share\ -DVERSION=\1.0.0\ -I../src -DXTHREADS -D_REENTRANT -DXUSE_MTSAFE_API -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/X11R6/include -I/usr/include/atk-1.0 -I/usr/include/pango-1.0 -I/usr/include/freetype2 -I/usr/include/freetype2/config -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -march=athlon-xp -O2 -pipe -fprefetch-loop-arrays -Wall -g3 -c account_state.c -o tmpaccount_state.so.lo /bin/sh ../libtool --silent --mode=link gcc -march=athlon-xp -O2 -pipe -fprefetch-loop-arrays -Wall -g3 -o libtmpaccount_state.so.la -rpath /usr/lib/gaim tmpaccount_state.so.lo -lnsl -module-avoid-version make: Leaving directory `/storage/portage/tmp/portage/gaim-1.0.0/work/gaim-1.0.0/plugins' * * account_state portion complete.... #### LOG END #### LOG BEGIN with account_state files in src/ configure complete, now type 'make' * * Now making account_state plugin.... * make: Entering directory `/storage/portage/tmp/portage/gaim-1.0.0/work/gaim-1.0.0/plugins' make: *** No rule to make target `account_state.so'. Stop. #### LOG END ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-09-21 14:33 Message: Logged In: YES user_id=726151 I was meaning that there shouldn't be any more the need to modify Makefile.am. So I would like you try to compile the plugin without any change to the source tree (other than copying the 2 plugin's file, of course). What is the output? Ciao, Diego ---------------------------------------------------------------------- Comment By: Andy (celloandy) Date: 2004-09-21 00:11 Message: Logged In: YES user_id=748314 Never mind, I hadn't seen that a new version of the source had come out. Sorry for wasting space. Andrew ---------------------------------------------------------------------- Comment By: Andy (celloandy) Date: 2004-09-21 00:05 Message: Logged In: YES user_id=748314 I'm having a problem, too: % make -C plugins account_state.so 2>&1 | tee mkacctstlog make: Entering directory `/var/tmp/portage/gaim-1.0.0/work/plugins' /bin/sh ../libtool --silent --mode=compile gcc -DHAVE_CONFIG_H -I.. -DDATADIR=\/usr/local/share\ -DVERSION=\1.0.0\ -I../src -DXTHREADS -D_REENTRANT -DXUSE_MTSAFE_API -I/usr/include/gtk-2.0 -I//usr/lib64/gtk-2.0/include -I/usr/X11R6/include -I/usr/include/atk-1.0 -I/usr/include/pango-1.0 -I/usr/include/freetype2 -I/usr/include/freetype2/config -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -g -O2 -Wall -g3 -c account_state.c -o tmpaccount_state.so.lo account_state.c:1265: error: `GAIM_PLUGIN_API_VERSION' undeclared here (not in a function) account_state.c:1265: error: initializer element is not constant account_state.c:1265: error: (near initialization for `info.magic') account_state.c:1267: warning: initialization makes integer from pointer without a cast account_state.c:1267: error: initializer element is not computable at load time account_state.c:1267: error: (near initialization for `info.minor_version') account_state.c:1272: warning: initialization makes integer from pointer without a cast account_state.c:1272: error: initializer element is not computable at load time account_state.c:1272: error: (near initialization for `info.priority') account_state.c:1278: warning: initialization from incompatible pointer type account_state.c:1279: warning: initialization from incompatible pointer type account_state.c:1281: warning: initialization from incompatible pointer type make: *** [account_state.so] Error 1 Andrew ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-20 23:30 Message: Logged In: YES user_id=970708 As per your instructions, below is the output executed from gaim root source directory: root@epitaph gaim-1.0.0 # make -C plugins account_state.so 2>&1 | tee mkacctstlog make: Entering directory `/home/dracco/gaim-1.0.0/plugins' make: *** No rule to make target `account_state.so'. Stop. make: Leaving directory `/home/dracco/gaim-1.0.0/plugins' I'm a little unsure what you mean by compiling gaim from a clean copy an then compiling the plugin. src/Makefile.am is the file I edited for previous version of account_state. I currently have a fresh install of gaim (from source). ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-09-20 15:12 Message: Logged In: YES user_id=726151 No new instructions, also because Makefile.am should be the same from 3 months and the note in the description is heavily out of date. To compile you just have to do: make -C plugins account_state.so 2>&1 | tee mkacctstlog and you will also have compile log in mkacctstlog (I'm assuming you are compiling on Linux). If that doesn't work, you could download the source, compile gaim from that clean copy, then compile the plugin and send the log to me and to Michael T. Dean (sourceforge user name: mtdean). Hope that helps. Ciao, Diego ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-19 17:21 Message: Logged In: YES user_id=970708 Makefile.am looks different for 1.0. I modified Makefile.am to include account_state, gaim compiled but the plugin doesn't appear to work. Are there new instructions? ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-09-19 08:29 Message: Logged In: YES user_id=726151 Version 1.0 released! Not big changes, mainly the version number stuffs Ciao, Diego P.S. ficoos_bangaly: is not a plugin problem (I think) but a feature of gaim that fix the minimum width of the buddy list. You can try the extprefs plugin (http://gaim-extprefs.sourceforge.net/) to change that behavior. ---------------------------------------------------------------------- Comment By: Ficoos Bangaly (ficoos_bangaly) Date: 2004-09-07 19:18 Message: Logged In: YES user_id=826938 BUG!!! When using the "on buddy list" option the buddy list window refuses to get horizontaly smaller only bigger. FIX IT! NOW! Good job on the great plug in ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-04 02:55 Message: Logged In: YES user_id=970708 quote: ficoos_bangaly Hmmm fixed it. If it happns to anyone else i fixed it by "make install" in the pixmap directory. It copied the images to the right place. ---------------------------------------------------------------------- Comment By: Andy (celloandy) Date: 2004-09-04 01:18 Message: Logged In: YES user_id=748314 I just build this plugin on my Gentoo machine after having used under Windows. After building it, however, and turning it on, the plugin seems to work, except that there are no pixmaps on the faces of the buttons. Why would this happen, and how can I fix it? Andrew ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-03 18:26 Message: Logged In: YES user_id=970708 Gracias Deigo! ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-09-03 17:40 Message: Logged In: YES user_id=726151 Just uploaded new version of the plugin: 1. now if needed it show 2 or more rows of icon (changed the gtk container from GtkTable to GtkFixed) 2. aim invisibility should work much better (also if maybe still not perfectly) 3. some other minor changes Ciao, Diego ---------------------------------------------------------------------- Comment By: teddy (ttegoeh) Date: 2004-09-01 22:27 Message: Logged In: YES user_id=893094 im using 0.81's plugin and it works fine. with a few seldom crashes. but i dont know if its because of the plugin. ---------------------------------------------------------------------- Comment By: Luke Schierer (lschiere) Date: 2004-09-01 15:54 Message: Logged In: YES user_id=28833 1)in general a plugin must be used with the same version of gaim it was compiled against 2)you can look at the plugin api version number to see if your plugin will compile with your version of gaim. ---------------------------------------------------------------------- Comment By: David Becker (jedibecker) Date: 2004-09-01 15:48 Message: Logged In: YES user_id=1054311 Hi -- have what I'm sure is a stupid question, but... how do I know (without trial and error) if this plugin needs to be updated to go with a new Gaim release? That is, I haven't installed 0.82.1 because I use this plugin and I'm waiting for the 0.82.1 release of it. Then it dawned on me that maybe the 0.81 release is compatible. Is there any way to know this? If so, does it apply to other plugins in general? Thanks, -Dave ---------------------------------------------------------------------- Comment By: Ficoos Bangaly (ficoos_bangaly) Date: 2004-08-20 14:20 Message: Logged In: YES user_id=826938 Hmmm fixed it. If it happns to anyone else i fixed it by "make install" in the pixmap directory. It copied the images to the right place. ---------------------------------------------------------------------- Comment By: Ficoos Bangaly (ficoos_bangaly) Date: 2004-08-20 13:36 Message: Logged In: YES user_id=826938 I can't see icon images there are only tiny buttons ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-08-18 04:37 Message: Logged In: YES user_id=970708 Compiled the .08 version of account_state with gaim-0.81 and it works fine. This is a great plugin. One of the cool things about Kopete is the account state icons. What's it going to take to have this as part of gaim releases??? Thanks for the plugin! ---------------------------------------------------------------------- Comment By: Nicolas GIF (salokyn) Date: 2004-08-10 04:30 Message: Logged In: YES user_id=256694 I just tested it, and it works fine, and yes, the 0.80 version worked well on gaim 0.81. About the thinky suggestion, i am with him, gaim does really need that plugin. I use the plugin on ICQ, Y!, MSN, AIM and 3 IRC servers at the same time, and it works well. Anyway, thank you for that plugin. Bye. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-08-09 16:56 Message: Logged In: YES user_id=726151 Salokyn: can you test the plugin now? does it work fine? (it's just a workaround for the graphical problem that began with gaim 0.80, other than that the plugin compiled with 0.80 should just work fine) thinky: thanks :) But there are some reasons for which the it's very difficult the plugin (in his actual form) can became part part of the core: 1. it works very bad when you have lot of accounts on :/ 2. it's not tested with all protocols used by gaim, I hope that will be resolved after the status rewrite that it's planned in the core 3. usually the gaim's programmer prefer to don't add plugins still manteined emvigelis: sorry, I don't use sametime... can you give me more hints of what happen? what is written on the debug window? do you use other accounts? Ciao, Diego ---------------------------------------------------------------------- Comment By: Gene V (emvigelis) Date: 2004-07-23 10:25 Message: Logged In: YES user_id=1089849 I have two Meanwhile (sametime) accounts. Only one account shows up in Account State. ---------------------------------------------------------------------- Comment By: Nicolas GIF (salokyn) Date: 2004-07-21 06:13 Message: Logged In: YES user_id=256694 I just report a tiny graphic bug (in windows, don't know for the others) : when I hover the buttons (that are flat) with the mouse they take a button shape, and when I remove the cursor from over the button, sometimes, they doesn't become flat anymore (specially when i move the mouse slowly). That's it. Thank you for this vital plugin. ---------------------------------------------------------------------- Comment By: Simon Gerhards (thinky) Date: 2004-07-21 05:09 Message: Logged In: YES user_id=971701 Did you already ask a dev wether this plugin could make it into the main gaim project? I think a "stauts of self" indicator is essential for an IM. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-07-20 13:09 Message: Logged In: YES user_id=726151 Sorry for late answer, I have been in vacation for a while. Now also Window users can use blafreniere's large icons (I'm curious to know what people think about that). Thanks to Ben and Mike T. Dean for their patch. Ciao, Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-07-19 23:05 Message: Logged In: YES user_id=874857 Could someone please complie blafreniere's version of the plugin for Win32 and post it somewhere? Thanks. Gaddoni, are you planning on using this enhanced version now? ---------------------------------------------------------------------- Comment By: Ben Lafreniere (blafreniere) Date: 2004-07-19 13:48 Message: Logged In: YES user_id=1086440 I'm new here, and I don't really know how to upload files or stuff like that. But I did fix this plugin for Gaim 0.80. I also added an option for making the icons larger (it looks nicer that way, on my system). I have it temporarily hosted at: http://socr.uwindsor.ca/~lafreni/gaimstuff/account_state.tgz Someone else is going to have to create a dll though. I don't have a Windows machine, I just use Linux for everything. ---------------------------------------------------------------------- Comment By: Mike McGhee (unxguyjr) Date: 2004-07-19 10:49 Message: Logged In: YES user_id=1064687 Would not compile under .80 source :( ..... Help pls. Also new dll for windows would be nice. ---------------------------------------------------------------------- Comment By: zeky (z3ky) Date: 2004-06-30 17:33 Message: Logged In: YES user_id=731050 Oh, thank you :-) It works like a charm ;-) ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-06-29 06:21 Message: Logged In: YES user_id=726151 The *.c and *.h file for .79 are the same as the 0.77 ones, to work we just needed to recompile. Ciao, Diego ---------------------------------------------------------------------- Comment By: zeky (z3ky) Date: 2004-06-27 15:13 Message: Logged In: YES user_id=731050 Whre is *.c and *.h for 0.79*? :-( ---------------------------------------------------------------------- Comment By: Luke Schierer (lschiere) Date: 2004-06-27 14:37 Message: Logged In: YES user_id=28833 A new version of gaim has been released. It is likely that your plugin will crash in the new gaim. As per our standard policy, we are only including plugins that we write, being unable to maintain hundreds of plugins as we develop gaim, if you want to continue making your plugin available, please update your plugin and reopen it. If not updated, this will close in 14 days. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-06-26 11:16 Message: Logged In: YES user_id=726151 Compiled for WinGaim 0.79 Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-06-26 00:44 Message: Logged In: YES user_id=874857 Please compile and post for WinGaim 0.79. Thank you. ---------------------------------------------------------------------- Comment By: teddy (ttegoeh) Date: 2004-06-03 21:22 Message: Logged In: YES user_id=893094 thanks for the answer :) this is a very useful plugin, they should have put it inside the main program.. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-06-03 13:50 Message: Logged In: YES user_id=726151 It depends on the changes that are made on gaim... If the developers change some of the functions/data structures that the plugin use, we have to make changes to the source code. Or maybe some behaviours can change from one version to another, and so we have to make changes as well. In 0.78 they changed the plugin api version (it's the value of GAIM_PLUGIN_API_VERSION defined in plugin.h; now it's 4) and everything compiled with a previous version cannot be loaded. It was the only change that influenced the plugin, so I just recompiled it (and so it used the new version...) The (new) Changelog.API it's a good point where to start to look about the changes needed by plugins. Ciao, Diego ---------------------------------------------------------------------- Comment By: teddy (ttegoeh) Date: 2004-06-03 00:46 Message: Logged In: YES user_id=893094 can you explain why you need to recompile it everytime gaim releases a new version? do you actually need to tweak the sourcecode or just recompile ? thanks ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-06-02 15:05 Message: Logged In: YES user_id=726151 Compiled plugin for gaim 0.78 attached Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-06-02 02:10 Message: Logged In: YES user_id=874857 Please compile and post for WinGaim 0.78. Thank you. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-05-04 18:02 Message: Logged In: YES user_id=726151 Sorry... the note on the summary is misleading and out to date... btw I attached the source of the plugin that works with gaim 0.77 Diego ---------------------------------------------------------------------- Comment By: David Edney (plasmaisme) Date: 2004-05-01 03:25 Message: Logged In: YES user_id=943384 Oh, wait, I got it. I misunderstood the comment in the summary as referring to CVS of the account status plugin, when you meant the CVS of gaim. ---------------------------------------------------------------------- Comment By: David Edney (plasmaisme) Date: 2004-04-30 18:28 Message: Logged In: YES user_id=943384 At the risk of sounding stupid, how can I access this via cvs? I'm a linux user with 0.77, so a win32 version isn't much use to me, but source is, and I'm totally stumped as to where this project is in CVS. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-04-25 11:59 Message: Logged In: YES user_id=726151 Done! Now it works in .77 Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-04-24 18:50 Message: Logged In: YES user_id=874857 Compile and post for 0.77 please. Thank you in advance. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-04-06 12:03 Message: Logged In: YES user_id=726151 I just compiled the dll for version 0.76, and it works fine, also if there are problems with AIM invisible status. Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-04-04 12:24 Message: Logged In: YES user_id=874857 The 0.75 version doesn't work in 0.76. Please recompile and post it. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-01-13 17:44 Message: Logged In: YES user_id=726151 Sorry for late. Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-01-12 17:19 Message: Logged In: YES user_id=874857 Does anyone have the v0.75 compiled for Windows yet? ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2004-01-11 13:14 Message: Logged In: YES user_id=789094 I've fixed the v0.75 here as well. I don't have access to uploading files for this plugin so you can retrieve the source code from here: http://www.rit.edu/~kod1929/Gaim_Plugins/ ---------------------------------------------------------------------- Comment By: Andy (celloandy) Date: 2004-01-10 15:38 Message: Logged In: YES user_id=748314 As with Popup notify, this plugin seems not to work with 0.75. Andrew ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2003-10-25 10:57 Message: Logged In: YES user_id=726151 Bug fix release (you have to thanks Michael T. Dean). 1. Resolved some crash 2. Resolved slow creation of the plugin window when it's not in the buddy list 3. Resolved a bug with AOL status with html tags Thanks Mike! Ciao, Diego ---------------------------------------------------------------------- Comment By: Frank Schäckermann (schaeckermann) Date: 2003-10-22 04:50 Message: Logged In: YES user_id=634555 Has anybody a compiled Linux version of this plug-in available? I am using RH9 and installed the RPM and don't REALLY feel like putting a build environment for gaim together... Thanks, Frank ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2003-10-11 08:43 Message: Logged In: YES user_id=726151 The plugin is updated to gaim 0.71! (thanks, Kevin!) and some now gtk should complain a bit less... I hope everybody will like the new tooltips... ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2003-10-10 13:38 Message: Logged In: YES user_id=789094 For those that are waiting, the account state plugin has been updated to gaim v0.71. It should be available soon :) ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2003-10-07 12:23 Message: Logged In: YES user_id=726151 A version of the plugin with context menu is available from http://web.tiscali.it/gaddoni/Gaim.html (as ever also with a windows compiled version). I will post on sourceforge too when we will resolve some bugs. I hope you will give me good ideas about how to make the context menu better... ;-) Btw... you are welcome for the other part :) I will post a popup_notify compiled version as soon as possible, but maybe only after we resolve an issue with received messages. ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2003-10-07 00:15 Message: Logged In: YES user_id=789094 The creator of popup_notify "guy", myself, does not own a Windows system so I cannot provide DLL builds for you. If anyone would be so kind as to provide it (i'll ask Diego if he can), I would happily post them. btw, your partially welcome for this plugin. Diego can give you the other, much greater, percentage :). ---------------------------------------------------------------------- Comment By: Sam Hughes (sam_hughes) Date: 2003-10-06 16:34 Message: Logged In: YES user_id=221908 Awesome. Thanks. Thanks for making the compiled windows version available. I wish those popup_notify guys would too... I can't set up the build environment on my windows machine at work. :( ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2003-09-25 22:28 Message: Logged In: YES user_id=789094 I've been really busy with classes. I'll probably start coding a context menu on the weekend. I'll be looking at how trillian does theirs. Hermano, if your still up to it, i could use the help. You can get in contact with me at Bashment2 on AIM. static_earth ---------------------------------------------------------------------- Comment By: Humberto Sermeno (hsermeno) Date: 2003-09-17 20:53 Message: Logged In: YES user_id=868387 hey Diego, are you going to implement context menu functionality? I would really like to help coding, but I don't want to start working on the same thing you are. ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2003-09-08 23:19 Message: Logged In: YES user_id=789094 Ooooh, a context menu sounds cool. I'll contact Diego about it ;) ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2003-09-07 12:48 Message: Logged In: NO Great plugin! The only thing I would like to see added is the ability to click on the icons to toggle their on/offline status, or even a "connect all" button. Keep up the great work! ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2003-09-06 10:31 Message: Logged In: YES user_id=726151 New version that works with the new event framework. Now icons are grayed when accounts are idle. Also corrected some bugs. It should compile without any problem both in Linux and in win32. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=782841&group_id=235 |