From: Stefan S. <ho...@sc...> - 2008-05-06 18:15:02
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I did a little testing with this one and it still breaks games which ran (regarding gfx) perfectly before, examples are Alone in the Dark, Rage Racer, Dangergirl, The Crow - City of angels. Stefan Benoît Gschwind wrote: > Hello, > > A little update with a better patch that do same things. > > best regards > > On Sun, May 4, 2008 at 11:37 PM, Stefan Sikora <ho...@sc...> wrote: > >> Hello Benoit, >> >> I ran some tests with RageRacer >> >> 1) If I force a DoBufferSwap within primBlkFill the game gfx are visable >> but heavily blinking >> 2) primNI is used very often when the menu for cars and tracks is shown >> 3) there seem to be several unsupported gpuCommands >> >> This leads me to the question if we can get a more detailed documentation >> of the gpu-commands than the usual GPU.TXT which can be found everywhere on >> the web. >> >> Stefan >> >> >> >> Benoît Gschwind wrote: >> >> >>> hi, >>> >>> Unfortunatly I don't have Rage Racer but the good things to >>> inversitage is to check if primNI is call by this game (can be a Flush >>> function, this is the Not Implemented function). If this function is >>> call, check is frequency. >>> >>> Another thing is to check when primBlkFill is call, this function are >>> call to fill a square with a color, this function is often used to >>> blank the screen. In FF9 it was the case. You can try to ask for >>> swaping before blanking and see what happen. Finaly compare primNI >>> frequency with primBlkFill frequency. >>> >>> I hope this help. >>> >>> >>> >> > > > > |