From: Tobias T. <hep...@gm...> - 2005-02-18 15:41:36
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Hi, I got some progressing... I declared a Define "_M_X86_" on my system that seemed to help a bit (whyever). On the other Hand I renamed all different flavors of *WIN32* to _WIN32 in my Project. I now have a working built, except two things: - jpeg-Textures do not work (openvrml tries to load but crashes, but I don't think its a openvrml-problem), png-textures work flawless indeed - In the VRML-File, I have to give all textures the complete(!) path where the textures are save. I have no idea why, but if i do this (i.e. c:\tmp\tmp.wrl, all textures therein have to have a "c:\\tmp\\" before there final name) it finds and loads them. If you would like to, I can send you my changes to openvrml later. right now, I'm about to implement stereo quadbuffering (anaglyphic is working i think) and finalizing some relativistic effect (Lorentz-Transformation, Searchlight-Effect). Sadly, these things are very dirty implemented, but perhaps you could give them (mainly the stereo-stuff) some polishing and implement them to a final distribution. :) regards, T. PS.: Sorry for the double-send... I'm sure I was on the -develop-list once... :\ -- DSL Komplett von GMX +++ Supergünstig und stressfrei einsteigen! AKTION "Kein Einrichtungspreis" nutzen: http://www.gmx.net/de/go/dsl |