From: Carsten N. <car...@gm...> - 2014-03-20 21:01:28
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Hello Michael, On 03/20/2014 06:31 AM, Michael Raab wrote: > Hi, this issue is solved, too. > this->_ract->registerEnterFunction(OSG::Geometry::getClassType(), > boost::bind(IDBufferSelectionHelper::onEnterGeometry, _1, _2)); > did the job. Thus IDbuffer selection via back buffer rendering works again. ok, great. $DAYJOB and a traffic jam on the way home ate up all my time to look into this yesterday. > What I would like to achieve additionally is do the selection via > FrameBufferObject. > Looking at the source code and examples I have no clue to render a or > several viewports to a FBO. > Can someone give a hint or some code snippet? In Examples/Simple/fbotexture.cpp is code that shows how to use the SimpleStage to redirect rendering into a texture - I think that should cover most (all?) that is needed to use it for colour selection as well. Cheers, Carsten |